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FK-2000

FK-2000

China · SPAA · Rank 8

Battle Ratings

Arcade12
Realistic12
Simulator12

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
China
Class
SPAA
Rank
8
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Find cover from enemy tanks while keeping a clear view of the sky. Move after firing if you have given away your position.

Strengths

Keep enemy aircraft off your teammates. Learn the range and limits of your guns, radar or missiles.

When to spawn

Bring it when aircraft or helicopters are threatening your team.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Chasing tanks while aircraft attack. Keep a covered firing position and scan the sky between bursts. A ground target is not worth giving an aircraft a free approach.

Survivability and Armor

Crew
3 persons

Your crew and equipment are vulnerable to ground fire. Check nearby roads and corners while watching the sky.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

FK-2000 · SAM

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

Default · AP-T/HEF-I

Weapon
2 x 30 mm PGZ-625 cannon

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

30 mm HEI · HEF-I/HEF-I/HEF-I/AP-T

Weapon
2 x 30 mm PGZ-625 cannon

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

30 mm AP-T · AP-T/AP-T/AP-T/HEF-I

Weapon
2 x 30 mm PGZ-625 cannon

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

Ready Rack and Carry Load

Maximum capacity
12 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
100 km/h
Maximum reverse speed
100 km/h
Power-to-weight ratio
14.9 hp/t
Engine power
550 hp
Weight
37 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
5.8×–28.0×

Commander

Night equipment
Not Equipped

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
FK-2000 SAM
Secondary weapons
2 x 30 mm PGZ-625 cannon
Fire rate
30 shots/min

Economy

Crew training
310,000 SL
Expert crew
1,100,000 SL
Ace crew
2,300 GE
Ace crew research
1,350,000 RP
Reward multiplier · SL (AB/RB/SB)
160/210/200%
Reward multiplier · RP
256%
Total cost of modifications · RP
291,000 RP
Total cost of modifications · SL
476,000 SL

Battle Rating History

FK-2000 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot12.012.012.0
September 17, 2026Observed · Wiki archive ↗12.012.012.0
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

FK-2000 vehicle guide · 0 comments

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