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AMX-30 Super

AMX-30 Super

France · Medium tank · Rank 6 · Premium

Battle Ratings

Arcade9.3
Realistic9.3
Simulator9.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
France
Class
Medium tank
Rank
6
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Choose a covered firing lane that suits the gun depression and fitted optics. Guard the flanks, limit hull exposure and keep an exit available before firing.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Conceal the lower hull and guard the sides and rear. Turret armor, APS and ERA vary by model and incoming projectile; inspect the exact vehicle rather than assuming protection.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

OCC 105 F1 · HEAT

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

OE 105 F1 Mle.60 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

OFL 105 F1 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

OFPH 105 F1 · Smoke

Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.

Ready Rack and Carry Load

First-stage capacity
22 rounds
Maximum capacity
50 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
65 km/h
Maximum reverse speed
46 km/h
Power-to-weight ratio
23.3 hp/t
Engine power
850 hp
Weight
36.5 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 1
Magnification
4.0×–12.0×

Commander

Night equipment
Not Equipped

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
105 mm CN105 F1 cannon
Secondary weapons
12.7 mm M2HB machine gun (coaxial) · 7.62 mm MG3A1 machine gun
Reload
8.7 → 6.7 s

Economy

Crew training
10,000 SL
Expert crew
850,000 SL
Ace crew
2,100 GE
Ace crew research
1,900,000 RP

Battle Rating History

AMX-30 Super · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot9.39.39.3
November 26, 2024Observed · Wiki archive ↗9.39.39.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

AMX-30 Super vehicle guide · 0 comments

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