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SK-105A2

SK-105A2

France · Light tank · Rank 6

Battle Ratings

Arcade8.7
Realistic8.7
Simulator8.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
France
Class
Light tank
Rank
6
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

OCC 105 F1 · HEAT

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

OE 105 F1 Mle.60 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

OFL 105 G1 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

OFPH 105 F1 · Smoke

Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.

Ready Rack and Carry Load

First-stage capacity
12 rounds
Maximum capacity
42 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
68 km/h
Maximum reverse speed
8 km/h
Power-to-weight ratio
18.1 hp/t
Engine power
320 hp
Weight
17.7 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
6.8×–8.0×

Commander

Night equipment
Night vision device
Magnification
1.6×–7.5×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder

Armaments

Primary weapon
105 mm PzK M57 cannon
Secondary weapons
7.62 mm MG3A1 machine gun (coaxial)
Reload
4 s

Economy

Crew training
150,000 SL
Expert crew
520,000 SL
Ace crew
2,100 GE
Ace crew research
950,000 RP
Reward multiplier · SL (AB/RB/SB)
130/170/210%
Reward multiplier · RP
220%
Total cost of modifications · RP
157,700 RP
Total cost of modifications · SL
260,400 SL

Battle Rating History

SK-105A2 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot8.78.78.7
November 26, 2024Observed · Wiki archive ↗8.78.78.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

SK-105A2 vehicle guide · 0 comments

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