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Turm III

Turm III

Germany · Medium tank · Rank 5 · Premium

Battle Ratings

Arcade8.3
Realistic8.7
Simulator8.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Germany
Class
Medium tank
Rank
5
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Help hold objectives, move between cover and flank when there is an opening. Choose your approach around the mobility and gun handling of your tank.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Keep the hull covered and check side routes. Medium tanks vary widely in how much armor you can rely on.

Positioning

Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

DM13 · APDS

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

DM512 · HESH

A situational choice against suitable exposed armor surfaces. Tracks, spaced armor and other obstructions can spoil the impact.

DM12 · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

Default · SAP-I/HEI-T

Weapon
30 mm HSS 831L cannon (coaxial)

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

Ready Rack and Carry Load

First-stage capacity
47 rounds
Maximum capacity
47 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
65 km/h
Maximum reverse speed
25 km/h
Power-to-weight ratio
20.1 hp/t
Engine power
856 hp
Weight
42.5 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
4.0×–12.0×

Commander

Night equipment
Unknown
Magnification
4.0×–20.0×

Driver

Night equipment
Unknown

Target Acquisition

Commander Override
Equipped · dual control
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
105 mm L7A3 cannon
Secondary weapons
30 mm HSS 831L cannon (coaxial) · 7.62 mm MG3A1 machine gun
Reload
5 s

Economy

Crew training
10,000 SL
Expert crew
730,000 SL
Ace crew
2,000 GE
Ace crew research
1,780,000 RP

Battle Rating History

Turm III · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 7, 2026Site profile snapshot8.38.78.7
May 1, 2026Observed · Wiki archive ↗8.38.78.7
November 26, 2024Observed · Wiki archive ↗8.38.38.3
Sources and data checks

Vehicle data checked October 7, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Turm III vehicle guide · 0 comments

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