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T-72M1

T-72M1

Germany · Medium tank · Rank 6

Battle Ratings

Arcade9.3
Realistic9.3
Simulator9.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Germany
Class
Medium tank
Rank
6
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Help hold objectives, move between cover and flank when there is an opening. Choose your approach around the mobility and gun handling of your tank.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Keep the hull covered and check side routes. Medium tanks vary widely in how much armor you can rely on.

Positioning

Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.

Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.

Ammunition

3BK12M · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

3BM9 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

3BM15 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

3BM22 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

3OF26 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

Ready Rack and Carry Load

First-stage capacity
22 rounds
Maximum capacity
44 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
60 km/h
Maximum reverse speed
4 km/h
Power-to-weight ratio
18.8 hp/t
Engine power
780 hp
Weight
41.5 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Night vision device
Magnification
7.2×–8.0×

Commander

Night equipment
Night vision device
Magnification
5.0×

Driver

Night equipment
Night vision device

Target Acquisition

Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
125 mm 2A46 cannon
Secondary weapons
12.7 mm NSVT machine gun · 7.62 mm PKT machine gun (coaxial)
Reload
7 s

Economy

Crew training
175,000 SL
Expert crew
620,000 SL
Ace crew
2,100 GE
Ace crew research
1,010,000 RP
Reward multiplier · SL (AB/RB/SB)
160/200/240%
Reward multiplier · RP
226%
Total cost of modifications · RP
185,300 RP
Total cost of modifications · SL
305,000 SL

Battle Rating History

T-72M1 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 7, 2026Site profile snapshot9.39.39.3
November 26, 2024Observed · Wiki archive ↗9.39.39.3
Sources and data checks

Vehicle data checked October 7, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

T-72M1 vehicle guide · 0 comments

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