Strengths
Your gun and armor can lead a push when they match up well against the enemy.
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Germany · Heavy tank · Rank 4 · Premium
These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.
Fight from cover with teammates nearby to watch your sides. When the enemy fires, use their reload to take a shot and pull back.
Your gun and armor can lead a push when they match up well against the enemy.
Bring it when you can hold a lane from cover. In an uptier, rely more on your position than your armor.
Keep your sides and rear out of view. The lower hull and area around the gun may also be weak spots, depending on the tank and the shell hitting it.
Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.
Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.
Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.
Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.
Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.
Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.
Reserve for a flat armor plate your other rounds cannot penetrate. Avoid steep angles and aim directly at a crew member or critical module.
Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.
Top speed is not cross-country pace. Check the reverse route before taking a firing position.
| Date | Game mode | Battle rating |
|---|---|---|
| No confirmed battle rating changes are recorded. | ||
| Date / source | Arcade | Realistic | Simulator |
|---|---|---|---|
| October 7, 2026Site profile snapshot | 5.7 | 5.7 | 5.7 |
| November 26, 2024Observed · Wiki archive ↗ | 5.7 | 5.7 | 5.7 |
Vehicle data checked October 7, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.
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