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Pz.II C (DAK)

Pz.II C (DAK)

Germany · Light tank · Rank 1 · Premium

Battle Ratings

Arcade1.3
Realistic1.3
Simulator1.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Germany
Class
Light tank
Rank
1
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Positioning

Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

Default · API-T/HEFI-T

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

20 mm PzGr. · API-T

Use against lightly armored targets or exposed components. Avoid a frontal exchange with heavier armor.

20 mm PzGr.40 · HVAP-T

Use against lightly armored targets or exposed components. Avoid a frontal exchange with heavier armor.

Ready Rack and Carry Load

Maximum capacity
180 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
44 km/h
Maximum reverse speed
8 km/h
Power-to-weight ratio
15.4 hp/t
Engine power
140 hp
Weight
9.1 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
1.9×–3.5×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Armaments

Primary weapon
20 mm KwK30 cannon
Secondary weapons
7.92 mm MG34 machine gun (coaxial)
Reload
7.8 → 6 s
Fire rate
280 shots/min

Economy

Crew training
150 SL
Expert crew
1,000 SL
Ace crew
20 GE
Ace crew research
145,000 RP
Total cost of modifications · RP
4,620 RP
Total cost of modifications · SL
465 SL

Battle Rating History

Pz.II C (DAK) · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 7, 2026Site profile snapshot1.31.31.3
November 26, 2024Observed · Wiki archive ↗1.31.31.3
Sources and data checks

Vehicle data checked October 7, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Pz.II C (DAK) vehicle guide · 0 comments

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