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TAM 2IP

TAM 2IP

Germany · Light tank · Rank 6 · Premium

Battle Ratings

Arcade9.3
Realistic9.3
Simulator9.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Germany
Class
Light tank
Rank
6
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Positioning

Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

DM12 · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

DM512 · HESH

A situational choice against suitable exposed armor surfaces. Tracks, spaced armor and other obstructions can spoil the impact.

DM23 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

DM33 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

Ready Rack and Carry Load

First-stage capacity
20 rounds
Maximum capacity
50 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
75 km/h
Maximum reverse speed
75 km/h
Power-to-weight ratio
21.8 hp/t
Engine power
720 hp
Weight
33 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Not Equipped
Magnification
7.2×–8.0×

Commander

Night equipment
Not Equipped
Magnification
2.0×–8.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
105 mm FMK.4 Modelo 1L cannon
Secondary weapons
7.62 mm FN MAG 60-40 machine gun (coaxial) · 7.62 mm FN MAG 60-40 machine gun
Reload
8.7 → 6.7 s

Economy

Crew training
10,000 SL
Expert crew
850,000 SL
Ace crew
2,100 GE
Ace crew research
1,900,000 RP

Battle Rating History

TAM 2IP · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 7, 2026Site profile snapshot9.39.39.3
November 26, 2024Observed · Wiki archive ↗9.39.39.3
Sources and data checks

Vehicle data checked October 7, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

TAM 2IP vehicle guide · 0 comments

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