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Merkava Mk.4M

Merkava Mk.4M

Israel · Medium tank · Rank 8

Battle Ratings

Arcade12.7
Realistic12.7
Simulator12.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Israel
Class
Medium tank
Rank
8
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use a lane with teammate support with enough room to conceal the hull and retreat. Plan the route before an isolated push; weight and a large silhouette make recoveries expensive.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Conceal the hull and guard the flanks. Front-mounted components and protection systems do not guarantee that a penetrating shot will leave the vehicle able to fight.

Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.

Ammunition

M325 · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

M339 · HE-TF

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

M322 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

M338 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

Ready Rack and Carry Load

First-stage capacity
10 rounds
Maximum capacity
46 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
64 km/h
Maximum reverse speed
64 km/h
Power-to-weight ratio
22.9 hp/t
Engine power
1,500 hp
Weight
65.5 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 2
Magnification
4.0×–12.0×

Commander

Night equipment
Thermal imager
Thermal generation
Gen 2
Magnification
4.0×–14.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
120 mm IMI MG251-LR cannon
Secondary weapons
12.7 mm M2HB machine gun (coaxial) · 7.62 mm FN MAG 60-40 machine gun (coaxial) · 7.62 mm FN MAG 60-40 machine gun
Reload
6.5 → 5 s

Economy

Crew training
310,000 SL
Expert crew
1,100,000 SL
Ace crew
2,300 GE
Ace crew research
1,350,000 RP
Reward multiplier · SL (AB/RB/SB)
160/200/210%
Reward multiplier · RP
256%
Total cost of modifications · RP
291,900 RP
Total cost of modifications · SL
483,000 SL

Battle Rating History

Merkava Mk.4M · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot12.712.712.7
October 26, 2025Observed · Wiki archive ↗12.712.712.7
November 26, 2024Observed · Wiki archive ↗12.012.012.0
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

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