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Namer 30

Namer 30

Israel · Light tank · Rank 7

Battle Ratings

Arcade11.3
Realistic11.3
Simulator11.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Israel
Class
Light tank
Rank
7
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.

Ammunition

Spike-LR II · ATGM (tandem)

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

Default · APDS

Weapon
30 mm Bushmaster 2 Mk.44 cannon

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

MK258 · APFSDS

Weapon
30 mm Bushmaster 2 Mk.44 cannon

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

MK266 · HEI-T

Weapon
30 mm Bushmaster 2 Mk.44 cannon

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

Ready Rack and Carry Load

Maximum capacity
4 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
54 km/h
Maximum reverse speed
23 km/h
Power-to-weight ratio
18.6 hp/t
Engine power
1,200 hp
Weight
64.4 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
3.0×–10.0×

Commander

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
3.0×–10.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
Spike-LR II anti-tank guided missile
Secondary weapons
30 mm Bushmaster 2 Mk.44 cannon · 7.62 mm FN MAG 60-40 machine gun (coaxial)
Reload
13 → 10 s
Fire rate
120 shots/min

Economy

Crew training
270,000 SL
Expert crew
950,000 SL
Ace crew
2,200 GE
Ace crew research
1,210,000 RP
Reward multiplier · SL (AB/RB/SB)
150/180/230%
Reward multiplier · RP
244%
Total cost of modifications · RP
281,000 RP
Total cost of modifications · SL
462,000 SL

Battle Rating History

Namer 30 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot11.311.311.3
August 26, 2025Observed · Wiki archive ↗11.311.311.3
May 7, 2025Observed · Wiki archive ↗11.011.011.0
November 26, 2024Observed · Wiki archive ↗10.710.710.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Namer 30 vehicle guide · 0 comments

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