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Tiran 4

Tiran 4

Israel · Medium tank · Rank 5

Battle Ratings

Arcade8
Realistic8
Simulator8

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Israel
Class
Medium tank
Rank
5
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Help hold objectives, move between cover and flank when there is an opening. Choose your approach around the mobility and gun handling of your tank.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Keep the hull covered and check side routes. Medium tanks vary widely in how much armor you can rely on.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

BR-412 · APHE

A practical anti-tank round when it can penetrate. Aim into the fighting compartment so the explosive filler can reach crew and modules.

OF-412 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

BR-412B · APHEBC

A practical anti-tank round when it can penetrate. Aim into the fighting compartment so the explosive filler can reach crew and modules.

BR-412D · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

3BM-8 · APDS

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

3BK-5 · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

3D3 · Smoke

Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.

Ready Rack and Carry Load

First-stage capacity
20 rounds
Maximum capacity
34 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
50 km/h
Maximum reverse speed
8 km/h
Power-to-weight ratio
14.6 hp/t
Engine power
520 hp
Weight
35.5 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
3.5×–7.0×

Commander

Night equipment
Unknown
Magnification
1.0×–5.0×

Driver

Night equipment
Unknown

Armaments

Primary weapon
100 mm D-10T cannon
Secondary weapons
7.62 mm M1919A4 machine gun (coaxial) · 7.62 mm M1919A4 machine gun
Reload
9.7 → 7.5 s

Economy

Crew training
68,000 SL
Expert crew
240,000 SL
Ace crew
990 GE
Ace crew research
620,000 RP
Reward multiplier · SL (AB/RB/SB)
120/190/220%
Reward multiplier · RP
184%
Total cost of modifications · RP
68,700 RP
Total cost of modifications · SL
116,600 SL

Battle Rating History

Tiran 4 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot8.08.08.0
November 26, 2024Observed · Wiki archive ↗8.08.08.0
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Tiran 4 vehicle guide · 0 comments

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