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Pz.IV G

Pz.IV G

Italy · Medium tank · Rank 3 · Premium

Battle Ratings

Arcade4
Realistic4
Simulator4

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Italy
Class
Medium tank
Rank
3
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Help hold objectives, move between cover and flank when there is an opening. Choose your approach around the mobility and gun handling of your tank.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
5 persons

Keep the hull covered and check side routes. Medium tanks vary widely in how much armor you can rely on.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

PzGr 39 · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

Sprgr. 34 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

Hl.Gr 38B · HEAT

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

PzGr 40 · APCR

Reserve for a flat armor plate your other rounds cannot penetrate. Avoid steep angles and aim directly at a crew member or critical module.

K.Gr.Rot Nb. · Smoke

Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.

Ready Rack and Carry Load

Maximum capacity
87 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
40 km/h
Maximum reverse speed
7 km/h
Power-to-weight ratio
12.7 hp/t
Engine power
300 hp
Weight
23.7 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
1.9×–3.5×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Armaments

Primary weapon
75 mm KwK40 L48 cannon
Secondary weapons
7.92 mm MG34 machine gun (coaxial)
Reload
6.5 → 5 s

Economy

Crew training
10,000 SL
Expert crew
210,000 SL
Ace crew
550 GE
Ace crew research
790,000 RP

Battle Rating History

Pz.IV G · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot4.04.04.0
May 1, 2026Observed · Wiki archive ↗4.04.04.0
November 26, 2024Observed · Wiki archive ↗4.03.73.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Pz.IV G vehicle guide · 0 comments

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