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Type 74 (F)

Type 74 (F)

Japan · Medium tank · Rank 6

Battle Ratings

Arcade9
Realistic9
Simulator9

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Japan
Class
Medium tank
Rank
6
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Choose a covered firing lane that suits the gun depression and fitted optics. Guard the flanks, limit hull exposure and keep an exit available before firing.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Conceal the lower hull and guard the sides and rear. Turret armor, APS and ERA vary by model and incoming projectile; inspect the exact vehicle rather than assuming protection.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

Type 91 · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

M416 · Smoke

Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.

M735 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

Type 93 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

Ready Rack and Carry Load

First-stage capacity
16 rounds
Maximum capacity
50 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
53 km/h
Maximum reverse speed
7 km/h
Power-to-weight ratio
22.9 hp/t
Engine power
870 hp
Weight
38 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Night vision device
Magnification
7.4×–8.0×

Commander

Night equipment
Night vision device
Magnification
1.0×–8.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
105 mm L7A3 cannon
Secondary weapons
12.7 mm M2HB machine gun · 7.62 mm Type 74 machine gun (coaxial)
Reload
8.7 → 6.7 s

Economy

Crew training
175,000 SL
Expert crew
620,000 SL
Ace crew
2,100 GE
Ace crew research
1,010,000 RP
Reward multiplier · SL (AB/RB/SB)
150/210/250%
Reward multiplier · RP
226%
Total cost of modifications · RP
183,100 RP
Total cost of modifications · SL
306,000 SL

Battle Rating History

Type 74 (F) · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot9.09.09.0
November 26, 2024Observed · Wiki archive ↗9.09.09.0
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Type 74 (F) vehicle guide · 0 comments

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