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Type 90

Type 90

Japan · Medium tank · Rank 7

Battle Ratings

Arcade11.7
Realistic11.7
Simulator11.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Japan
Class
Medium tank
Rank
7
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use covered positions and the autoloaded gun to exploit an opponent’s reload window. Move before the flank becomes watched; a quick reload does not make an exposed hull safe.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Protect the hull and sides, and avoid prolonged frontal trades. Gun performance and reload speed work best when the vehicle controls its exposure.

Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.

Ammunition

JM12A1 · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

JM33 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

Ready Rack and Carry Load

First-stage capacity
18 rounds
Maximum capacity
40 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
73 km/h
Maximum reverse speed
34 km/h
Power-to-weight ratio
28.2 hp/t
Engine power
1,500 hp
Weight
53.1 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 1
Magnification
8.8×–10.0×

Commander

Night equipment
Night vision device
Magnification
3.0×–10.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
120 mm Type 90 L/44 cannon
Secondary weapons
12.7 mm M2HB machine gun · 7.62 mm Type 74 machine gun (coaxial)
Reload
4 s

Economy

Crew training
240,000 SL
Expert crew
830,000 SL
Ace crew
2,100 GE
Ace crew research
1,140,000 RP
Reward multiplier · SL (AB/RB/SB)
150/190/210%
Reward multiplier · RP
238%
Total cost of modifications · RP
243,500 RP
Total cost of modifications · SL
407,000 SL

Battle Rating History

Type 90 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot11.711.711.7
August 26, 2025Observed · Wiki archive ↗11.711.711.7
November 26, 2024Observed · Wiki archive ↗11.311.311.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Type 90 vehicle guide · 0 comments

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