Strengths
Your gun or missiles can make an open crossing dangerous for the enemy.
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Great Britain · Tank destroyer · Rank 2
These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.
Watch a crossing from cover and leave room to pull back. If your gun has limited traverse, avoid close fights that force you to turn the whole vehicle.
Your gun or missiles can make an open crossing dangerous for the enemy.
Bring it when you have a useful lane to watch from cover. Leave an isolated position if the enemy starts taking control of the map.
Watch for enemies coming around your side. Open-top vehicles also need protection from aircraft, artillery and explosive shells.
Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.
Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.
Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.
Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.
Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.
Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.
Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.
Top speed is not cross-country pace. Check the reverse route before taking a firing position.
| Date | Game mode | Battle rating |
|---|---|---|
| No confirmed battle rating changes are recorded. | ||
| Date / source | Arcade | Realistic | Simulator |
|---|---|---|---|
| October 8, 2026Site profile snapshot | 3.7 | 3.3 | 3.3 |
Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.
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