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Ajax

Ajax

Great Britain · Light tank · Rank 7

Battle Ratings

Arcade10.3
Realistic10.3
Simulator10.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Great Britain
Class
Light tank
Rank
7
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it. With solid kinetic ammunition, aim through a useful crew or module line rather than expecting an explosive filler to spread damage.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.

Ammunition

OFLT · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

OET · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

OET CHR · HE-TF

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

PPM CHR · AHEAD

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

Ready Rack and Carry Load

First-stage capacity
62 rounds
Maximum capacity
191 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
70 km/h
Maximum reverse speed
35 km/h
Power-to-weight ratio
21.5 hp/t
Engine power
816 hp
Weight
38 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
6.0×

Commander

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
6.0×

Driver

Night equipment
Thermal imager
Thermal generation
Gen 1

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
40 mm CTC cannon
Secondary weapons
7.62 mm L94A1 machine gun (coaxial)
Reload
0.3 s

Economy

Crew training
200,000 SL
Expert crew
710,000 SL
Ace crew
2,100 GE
Ace crew research
1,080,000 RP
Reward multiplier · SL (AB/RB/SB)
140/170/220%
Reward multiplier · RP
232%
Total cost of modifications · RP
214,400 RP
Total cost of modifications · SL
353,000 SL

Battle Rating History

Ajax · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot10.310.310.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Ajax vehicle guide · 0 comments

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