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Scimitar Mk.2

Scimitar Mk.2

Great Britain · Light tank · Rank 6

Battle Ratings

Arcade8.3
Realistic8.3
Simulator8.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Great Britain
Class
Light tank
Rank
6
Acquisition Type
Unverified

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it. With solid kinetic ammunition, aim through a useful crew or module line rather than expecting an explosive filler to spread damage.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

30x170 APHE-I · SAP-I

Use against lightly armored targets or exposed components. Avoid a frontal exchange with heavier armor.

30x170 HE-I-T · HEI-T

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

30х170 APDS-T · APDS

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

L21A1 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

Ready Rack and Carry Load

Maximum capacity
165 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
80 km/h
Maximum reverse speed
80 km/h
Power-to-weight ratio
19.1 hp/t
Engine power
235 hp
Weight
12.3 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 1
Magnification
9.8×–10.0×

Commander

Night equipment
Thermal imager
Thermal generation
Gen 1
Magnification
1.0×–10.0×

Driver

Night equipment
Night vision device

Target Acquisition

Rangefinder
Laser rangefinder

Armaments

Primary weapon
30 mm L21A1 automatic cannon
Secondary weapons
7.62 mm L37A2 machine gun (coaxial)
Reload
1 → 0.8 s
Fire rate
80 shots/min

Economy

Crew training
110,000 SL
Expert crew
380,000 SL
Ace crew
1,400 GE
Ace crew research
830,000 RP
Reward multiplier · SL (AB/RB/SB)
120/160/200%
Reward multiplier · RP
208%
Total cost of modifications · RP
112,200 RP
Total cost of modifications · SL
191,700 SL

Battle Rating History

Scimitar Mk.2 · confirmed changes
DateGame modeBattle rating
July 23, 2026Confirmed updateArcade8.0 → 8.3
July 23, 2026Confirmed updateRealistic8.0 → 8.3
July 23, 2026Confirmed updateSimulator8.0 → 8.3
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot8.38.38.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Scimitar Mk.2 vehicle guide · 0 comments

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