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Grant I

Grant I

Great Britain · Medium tank · Rank 2 · Premium

Battle Ratings

Arcade2.7
Realistic2.7
Simulator2.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
Great Britain
Class
Medium tank
Rank
2
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Help hold objectives, move between cover and flank when there is an opening. Choose your approach around the mobility and gun handling of your tank.

Strengths

Use the balance of mobility and firepower to move between attacking and defending.

When to spawn

A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
6 persons

Keep the hull covered and check side routes. Medium tanks vary widely in how much armor you can rely on.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

M72 shot · AP

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

M48 shell · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

M61 shot · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

M89 · Smoke

Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.

M74 shot · AP

Weapon
37 mm M5 cannon

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

M51B1 shot · APCBC

Weapon
37 mm M5 cannon

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

Ready Rack and Carry Load

Maximum capacity
65 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
39 km/h
Maximum reverse speed
5 km/h
Power-to-weight ratio
14.3 hp/t
Engine power
400 hp
Weight
27.9 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
1.9×–3.5×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Armaments

Primary weapon
75 mm M2 cannon
Secondary weapons
37 mm M5 cannon · 7.62 mm M1919A4 machine gun (coaxial)
Reload
6.2 → 4.8 s

Economy

Crew training
3,400 SL
Expert crew
23,000 SL
Ace crew
160 GE
Ace crew research
380,000 RP

Battle Rating History

Grant I · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot2.72.72.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Grant I vehicle guide · 0 comments

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