Strengths
Use the balance of mobility and firepower to move between attacking and defending.
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USA · Medium tank · Rank 7
These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.
Help hold objectives, move between cover and flank when there is an opening. Choose your approach around the mobility and gun handling of your tank.
Use the balance of mobility and firepower to move between attacking and defending.
A useful first spawn on many maps. In uptiers, work with teammates for side shots rather than forcing a frontal fight.
Keep the hull covered and check side routes. Medium tanks vary widely in how much armor you can rely on.
Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.
Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.
Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.
Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.
Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.
Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.
Top speed is not cross-country pace. Check the reverse route before taking a firing position.
| Date | Game mode | Battle rating |
|---|---|---|
| No confirmed battle rating changes are recorded. | ||
| Date / source | Arcade | Realistic | Simulator |
|---|---|---|---|
| October 8, 2026Site profile snapshot | 11.3 | 11.3 | 11.3 |
| November 26, 2024Observed · Wiki archive ↗ | 11.3 | 11.3 | 11.3 |
Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.
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