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▃Skink (Hell)

▃Skink (Hell)

USA · SPAA · Rank 3 · Premium

Battle Ratings

Arcade5.7
Realistic5.3
Simulator5.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USA
Class
SPAA
Rank
3
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Find cover from enemy tanks while keeping a clear view of the sky. Move after firing if you have given away your position.

Strengths

Keep enemy aircraft off your teammates. Learn the range and limits of your guns, radar or missiles.

When to spawn

Bring it when aircraft or helicopters are threatening your team.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Chasing tanks while aircraft attack. Keep a covered firing position and scan the sky between bursts. A ground target is not worth giving an aircraft a free approach.

Survivability and Armor

Crew
5 persons

Your crew and equipment are vulnerable to ground fire. Check nearby roads and corners while watching the sky.

Positioning

Use solid cover around the crew compartment and stay clear of enemy tank sightlines while tracking aircraft.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

Default · AP-T/HEF-I/AP-T

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

20 mm HE · HEFI-T/HEF-I/HEF-I

Use against aircraft and exposed crews. Fire short bursts and watch the tracer path.

20 mm AP · AP-T

Use against lightly armored targets or exposed components. Avoid a frontal exchange with heavier armor.

Ready Rack and Carry Load

Maximum capacity
1,920 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
39 km/h
Maximum reverse speed
5 km/h
Power-to-weight ratio
14.4 hp/t
Engine power
400 hp
Weight
27.7 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
1.9×–3.5×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Armaments

Primary weapon
4 x 20 mm Polsten autocannon
Secondary weapons
7.62 mm M1919A4 machine gun (coaxial)
Reload
5.2 → 4 s
Fire rate
450 shots/min

Economy

Crew training
10,000 SL
Expert crew
250,000 SL
Ace crew
630 GE
Ace crew research
870,000 RP

Battle Rating History

▃Skink (Hell) · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot5.75.35.3
June 29, 2025Observed · Wiki archive ↗5.75.35.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

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