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T1E1 (90)

T1E1 (90)

USA · Heavy tank · Rank 3

Battle Ratings

Arcade5.7
Realistic5.7
Simulator5.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USA
Class
Heavy tank
Rank
3
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Fight from cover with teammates nearby to watch your sides. When the enemy fires, use their reload to take a shot and pull back.

Strengths

Your gun and armor can lead a push when they match up well against the enemy.

When to spawn

Bring it when you can hold a lane from cover. In an uptier, rely more on your position than your armor.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
6 persons

Keep your sides and rear out of view. The lower hull and area around the gun may also be weak spots, depending on the tank and the shell hitting it.

Positioning

Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

M77 shot · AP

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

M71 shell · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

M82 shot · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

M313 · Smoke

Place smoke between the enemy and a crossing or retreat route. It blocks sight; it does not stop incoming fire.

M74B1 shot · AP

Weapon
37 mm M3 cannon

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

M63 shell · SAPHEI

Weapon
37 mm M3 cannon

A practical anti-tank round when it can penetrate. Aim into the fighting compartment so the explosive filler can reach crew and modules.

M51B1 shot · APCBC

Weapon
37 mm M3 cannon

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

Ready Rack and Carry Load

First-stage capacity
4 rounds
Maximum capacity
52 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
37 km/h
Maximum reverse speed
37 km/h
Power-to-weight ratio
13.1 hp/t
Engine power
800 hp
Weight
61 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
1.9×–3.5×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Armaments

Primary weapon
90 mm T7 cannon
Secondary weapons
37 mm M3 cannon · 12.7 mm M2HB machine gun · 2 x 12.7 mm M2HB machine gun (coaxial)
Reload
9.7 → 7.5 s

Economy

Crew training
39,000 SL
Expert crew
135,000 SL
Ace crew
550 GE
Ace crew research
390,000 RP
Reward multiplier · SL (AB/RB/SB)
90/140/160%
Reward multiplier · RP
154%
Total cost of modifications · RP
34,700 RP
Total cost of modifications · SL
67,300 SL

Battle Rating History

T1E1 (90) · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot5.75.75.7
November 26, 2024Observed · Wiki archive ↗5.75.75.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

T1E1 (90) vehicle guide · 0 comments

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