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T92

T92

USA · Light tank · Rank 4

Battle Ratings

Arcade6.7
Realistic7
Simulator7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USA
Class
Light tank
Rank
4
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Positioning

Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

M319 shot · APCR

Reserve for a flat armor plate your other rounds cannot penetrate. Avoid steep angles and aim directly at a crew member or critical module.

M352 shell · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

M331A2 shot · APDS

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

M496 shell · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

Ready Rack and Carry Load

First-stage capacity
7 rounds
Maximum capacity
59 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
57 km/h
Maximum reverse speed
8 km/h
Power-to-weight ratio
20.1 hp/t
Engine power
340 hp
Weight
16.9 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Not Equipped
Magnification
4.3×–5.0×

Commander

Night equipment
Not Equipped
Magnification
4.3×–5.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control

Armaments

Primary weapon
76 mm T185E1 cannon
Secondary weapons
12.7 mm M2HB machine gun · 7.62 mm M37 machine gun · 7.62 mm M37 machine gun (coaxial)
Reload
6.5 → 5 s

Economy

Crew training
61,000 SL
Expert crew
210,000 SL
Ace crew
890 GE
Ace crew research
570,000 RP
Reward multiplier · SL (AB/RB/SB)
110/150/200%
Reward multiplier · RP
178%
Total cost of modifications · RP
61,500 RP
Total cost of modifications · SL
102,100 SL

Battle Rating History

T92 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot6.77.07.0
November 26, 2024Observed · Wiki archive ↗6.77.07.0
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

T92 vehicle guide · 0 comments

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