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XM800T

XM800T

USA · Light tank · Rank 6

Battle Ratings

Arcade8.3
Realistic8.7
Simulator8.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USA
Class
Light tank
Rank
6
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use cover on the flanks to spot enemies and pick your shots. Use active scouting if your vehicle has it.

Strengths

Look for a covered position that gives you side shots while teammates hold the enemy’s attention.

When to spawn

Bring it to scout from cover or to attack from a new angle after losing your first vehicle.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Machine guns, autocannons and nearby explosions can be dangerous. Stay hidden and know how you will get out before firing.

Positioning

Use terrain to conceal the hull and solid cover to shield the sides. Expose the turret only long enough to fire, then retreat along the covered route.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

Default · HVAP-T/HEI-T

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

20 mm HE · HEI-T/HEI-T/HEI-T

Use against aircraft and exposed crews. Fire short bursts and watch the tracer path.

20 mm AP · HVAP-T/HVAP-T/HVAP-T

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

DM63 · APDS/APDS/APDS

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

Ready Rack and Carry Load

Maximum capacity
500 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
88 km/h
Maximum reverse speed
43 km/h
Power-to-weight ratio
33.1 hp/t
Engine power
285 hp
Weight
8.6 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
3.0×–8.0×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Target Acquisition

Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
20 mm M139 cannon
Secondary weapons
7.62 mm M60D machine gun
Fire rate
1,050 shots/min

Economy

Crew training
110,000 SL
Expert crew
380,000 SL
Ace crew
1,400 GE
Ace crew research
830,000 RP
Reward multiplier · SL (AB/RB/SB)
120/170/210%
Reward multiplier · RP
208%
Total cost of modifications · RP
113,300 RP
Total cost of modifications · SL
194,000 SL

Battle Rating History

XM800T · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot8.38.78.7
August 26, 2025Observed · Wiki archive ↗8.38.78.7
May 7, 2025Observed · Wiki archive ↗8.08.38.3
November 26, 2024Observed · Wiki archive ↗7.78.08.0
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

XM800T vehicle guide · 0 comments

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