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2S25M

2S25M

USSR · Light tank · Rank 7

Battle Ratings

Arcade9.7
Realistic10
Simulator10

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Light tank
Rank
7
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use covered side routes to create crossfire. Scout when fitted, settle the gun before firing and change position after revealing the flank.

Strengths

Use your mobility to get a side shot while teammates hold the enemy’s attention.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

3BK18M · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

3BM60 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

3BM42 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

3OF26 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

9M119M1 · ATGM (tandem)

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

Ready Rack and Carry Load

First-stage capacity
22 rounds
Maximum capacity
40 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
70 km/h
Maximum reverse speed
20 km/h
Power-to-weight ratio
27.8 hp/t
Engine power
500 hp
Weight
18 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
4.0×–12.0×

Commander

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
4.0×–12.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
125 mm 2A75-1 cannon
Secondary weapons
7.62 mm PKTM machine gun (coaxial) · 7.62 mm PKTM machine gun
Reload
7 s

Economy

Crew training
200,000 SL
Expert crew
710,000 SL
Ace crew
2,100 GE
Ace crew research
1,080,000 RP
Reward multiplier · SL (AB/RB/SB)
140/170/220%
Reward multiplier · RP
232%
Total cost of modifications · RP
212,600 RP
Total cost of modifications · SL
352,000 SL

Battle Rating History

2S25M · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot9.710.010.0
November 26, 2024Observed · Wiki archive ↗9.710.010.0
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

2S25M vehicle guide · 0 comments

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