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2S38

2S38

USSR · Light tank · Rank 7 · Premium

Battle Ratings

Arcade10.7
Realistic10.7
Simulator10.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Light tank
Rank
7
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Use covered side routes to create crossfire. Scout when fitted, settle the gun before firing and change position after revealing the flank.

Strengths

Use your mobility to get a side shot while teammates hold the enemy’s attention.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

BR-281U · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

OR-281U · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

3UBM22 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

3UO8 · HE-VT

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

Ready Rack and Carry Load

First-stage capacity
148 rounds
Maximum capacity
148 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
70 km/h
Maximum reverse speed
20 km/h
Power-to-weight ratio
23.3 hp/t
Engine power
500 hp
Weight
21.5 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
4.0×–9.4×

Commander

Night equipment
Thermal imager
Thermal generation
Gen 3
Magnification
4.0×–9.4×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
57 mm 2A90 cannon
Secondary weapons
7.62 mm PKTM machine gun (coaxial)
Reload
0.5 s

Economy

Crew training
10,000 SL
Expert crew
1,160,000 SL
Ace crew
2,100 GE
Ace crew research
2,150,000 RP

Battle Rating History

2S38 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot10.710.710.7
February 7, 2026Observed · Wiki archive ↗10.710.710.7
August 26, 2025Observed · Wiki archive ↗10.710.310.3
November 26, 2024Observed · Wiki archive ↗10.310.310.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

2S38 vehicle guide · 0 comments

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