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Shturm-S

Shturm-S

USSR · Tank destroyer · Rank 6

Battle Ratings

Arcade8.7
Realistic8.7
Simulator8.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Tank destroyer
Rank
6
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Cover crossings from concealment. Set up the firing arc before exposing the hull; move before an enemy reaches the side.

Strengths

A dedicated gun or missile role provides a different engagement option from the main fighting vehicles.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
2 persons

Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

9M114 · ATGM

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

9M120 · ATGM (tandem)

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

9M120F-1 · ATGM-HE

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

9M220O · ATGM-VT

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

Ready Rack and Carry Load

First-stage capacity
11 rounds
Maximum capacity
12 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
62 km/h
Maximum reverse speed
10 km/h
Power-to-weight ratio
19.5 hp/t
Engine power
240 hp
Weight
12.3 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Magnification
7.2×–8.0×

Commander

Night equipment
Not Equipped

Driver

Night equipment
Night vision device

Armaments

Primary weapon
9M114 anti-tank guided missile
Reload
8.3 s
Fire on the move
up to 6 km/h

Economy

Crew training
130,000 SL
Expert crew
450,000 SL
Ace crew
2,000 GE
Ace crew research
890,000 RP
Reward multiplier · SL (AB/RB/SB)
160/210/250%
Reward multiplier · RP
214%
Total cost of modifications · RP
130,000 RP
Total cost of modifications · SL
229,000 SL

Battle Rating History

Shturm-S · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot8.78.78.7
November 26, 2024Observed · Wiki archive ↗8.78.78.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

Shturm-S vehicle guide · 0 comments

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