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ASU-57

ASU-57

USSR · Tank destroyer · Rank 3

Battle Ratings

Arcade3.7
Realistic4.3
Simulator4.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Tank destroyer
Rank
3
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Cover crossings from concealment. Set up the firing arc before exposing the hull; move before an enemy reaches the side.

Strengths

A dedicated gun or missile role provides a different engagement option from the main fighting vehicles.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

BR-271SP · APBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

BR-271M · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

O-271 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

BR-271N · APCR

Reserve for a flat armor plate your other rounds cannot penetrate. Avoid steep angles and aim directly at a crew member or critical module.

Ready Rack and Carry Load

Maximum capacity
30 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
46 km/h
Maximum reverse speed
5 km/h
Power-to-weight ratio
16.2 hp/t
Engine power
55 hp
Weight
3.4 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Not Equipped
Magnification
5.1×–5.5×

Commander

Night equipment
Not Equipped

Driver

Night equipment
Night vision device

Armaments

Primary weapon
57 mm Ch-51M cannon
Reload
6.5 → 5 s

Economy

Crew training
13,000 SL
Expert crew
47,000 SL
Ace crew
330 GE
Ace crew research
280,000 RP
Reward multiplier · SL (AB/RB/SB)
70/100/140%
Reward multiplier · RP
136%
Total cost of modifications · RP
19,840 RP
Total cost of modifications · SL
32,300 SL

Battle Rating History

ASU-57 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot3.74.34.3
November 26, 2024Observed · Wiki archive ↗3.74.34.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

ASU-57 vehicle guide · 0 comments

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