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BMPT

BMPT

USSR · Tank destroyer · Rank 7

Battle Ratings

Arcade11.7
Realistic11.7
Simulator11.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Tank destroyer
Rank
7
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Support MBTs from a covered lane and select the weapon for the target. Autocannons suit exposed light targets; missiles provide an option against heavier armor. Avoid assuming that the autocannons can penetrate every MBT front.

Strengths

A dedicated gun or missile role provides a different engagement option from the main fighting vehicles.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
5 persons

Protect the hull and exposed weapon equipment. It is a specialist fourth spawn rather than a replacement for a conventional tank gun.

Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.

Ammunition

9M120-1 · ATGM (tandem)

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

9M120-1F · ATGM-HE

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

VOG-30 · VOG

Weapon
2 x 30 mm AG-30M automatic grenade launcher

Check this round’s guidance or fuze requirements in the test drive before relying on it in combat.

Default · AP-T/HEF-I

Weapon
2 x 30 mm 2A42 automatic cannon

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

30 mm HEI · HEF-I/HEF-I/HEF-I/AP-T

Weapon
2 x 30 mm 2A42 automatic cannon

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

30 mm AP-T · AP-T/AP-T/AP-T/HEF-T

Weapon
2 x 30 mm 2A42 automatic cannon

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

30 mm APDS · APDS/APDS/APDS/APDS/HEF-T

Weapon
2 x 30 mm 2A42 automatic cannon

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

30 mm HEI-PD · HE-TF/HE-TF/HE-TF/HE-TF

Weapon
2 x 30 mm 2A42 automatic cannon

Use against aircraft and exposed crews. Fire short bursts and watch the tracer path.

Ready Rack and Carry Load

Maximum capacity
4 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
60 km/h
Maximum reverse speed
4 km/h
Power-to-weight ratio
20.7 hp/t
Engine power
1,000 hp
Weight
48.2 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 2
Magnification
4.0×–12.0×

Commander

Night equipment
Night vision device
Magnification
4.0×–12.0×

Driver

Night equipment
Night vision device

Target Acquisition

Commander Override
Equipped · dual control
Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
9M120 anti-tank guided missile
Secondary weapons
2 x 30 mm AG-30M automatic grenade launcher · 2 x 30 mm 2A42 automatic cannon · 7.62 mm PKT machine gun (coaxial)
Reload
0.6 → 0.5 s

Economy

Crew training
240,000 SL
Expert crew
830,000 SL
Ace crew
2,100 GE
Ace crew research
1,140,000 RP
Reward multiplier · SL (AB/RB/SB)
150/160/200%
Reward multiplier · RP
238%
Total cost of modifications · RP
250,900 RP
Total cost of modifications · SL
406,000 SL

Battle Rating History

BMPT · confirmed changes
DateGame modeBattle rating
January 13, 2026Confirmed updateArcade10.7 → 11.3
January 13, 2026Confirmed updateRealistic10.7 → 11.3
January 13, 2026Confirmed updateSimulator10.7 → 11.3
December 24, 2025Confirmed updateArcade10.3 → 10.7
December 24, 2025Confirmed updateRealistic10.3 → 10.7
December 24, 2025Confirmed updateSimulator10.3 → 10.7
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot11.711.711.7
May 1, 2026Observed · Wiki archive ↗11.711.711.7
January 23, 2026Observed · Wiki archive ↗11.311.311.3
December 27, 2025Observed · Wiki archive ↗10.710.710.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

BMPT vehicle guide · 0 comments

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