Strengths
Heavy firepower and armor can anchor a lane with teammate support against suitable opponents.
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USSR · Heavy tank · Rank 2
These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.
Control a lane with teammates guarding the flanks. Armor supports a position; it does not replace cover or a retreat route.
Heavy firepower and armor can anchor a lane with teammate support against suitable opponents.
Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.
Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.
Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.
A practical anti-tank round when it can penetrate. Aim into the fighting compartment so the explosive filler can reach crew and modules.
Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.
Use against lightly armored targets or exposed components. Avoid a frontal exchange with heavier armor.
Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.
Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.
Top speed is not cross-country pace. Check the reverse route before taking a firing position.
| Date | Game mode | Battle rating |
|---|---|---|
| No confirmed battle rating changes are recorded. | ||
| Date / source | Arcade | Realistic | Simulator |
|---|---|---|---|
| October 8, 2026Site profile snapshot | 3.7 | 3.7 | 3.7 |
| November 26, 2024Observed · Wiki archive ↗ | 3.7 | 3.7 | 3.7 |
Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.
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