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SU-122P

SU-122P

USSR · Tank destroyer · Rank 4 · Premium

Battle Ratings

Arcade5.7
Realistic5.7
Simulator5.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Tank destroyer
Rank
4
Acquisition Type
Premium

View official War Thunder Wiki entry ↗

Battlefield Role

Cover crossings from concealment. Set up the firing arc before exposing the hull; move before an enemy reaches the side.

Strengths

A dedicated gun or missile role provides a different engagement option from the main fighting vehicles.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

BR-471 · APHE

A practical anti-tank round when it can penetrate. Aim into the fighting compartment so the explosive filler can reach crew and modules.

OF-471 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

BR-471B · APHEBC

A practical anti-tank round when it can penetrate. Aim into the fighting compartment so the explosive filler can reach crew and modules.

BR-471D · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

Ready Rack and Carry Load

Maximum capacity
28 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
50 km/h
Maximum reverse speed
8 km/h
Power-to-weight ratio
16.5 hp/t
Engine power
520 hp
Weight
31.6 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
3.4×–4.0×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Armaments

Primary weapon
122 mm D-25S cannon
Reload
21.7 → 16.7 s

Economy

Crew training
10,000 SL
Expert crew
320,000 SL
Ace crew
800 GE
Ace crew research
1,050,000 RP

Battle Rating History

SU-122P · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot5.75.75.7
November 26, 2024Observed · Wiki archive ↗5.75.75.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

SU-122P vehicle guide · 0 comments

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