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T-10M

T-10M

USSR · Heavy tank · Rank 6

Battle Ratings

Arcade8
Realistic8.3
Simulator8.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Heavy tank
Rank
6
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Control a lane with teammates guarding the flanks. Armor supports a position; it does not replace cover or a retreat route.

Strengths

Heavy firepower and armor can anchor a lane with teammate support against suitable opponents.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
4 persons

Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

BR-472 · APCBC

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

OF-472 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

3BM-11 · APDS

Use against armor and aim for crew or critical modules. A penetration alone may leave the enemy able to return fire.

3BK-9 · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

Ready Rack and Carry Load

First-stage capacity
7 rounds
Maximum capacity
30 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
50 km/h
Maximum reverse speed
10 km/h
Power-to-weight ratio
15 hp/t
Engine power
750 hp
Weight
50 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Night vision device
Magnification
3.1×–8.0×

Commander

Night equipment
Night vision device
Magnification
5.0×

Driver

Night equipment
Night vision device

Target Acquisition

Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
122 mm M-62-T2S cannon
Secondary weapons
14.5 mm KPVT machine gun (coaxial) · 14.5 mm KPVT machine gun
Reload
19.5 → 15 s

Economy

Crew training
110,000 SL
Expert crew
380,000 SL
Ace crew
1,400 GE
Ace crew research
830,000 RP
Reward multiplier · SL (AB/RB/SB)
150/210/250%
Reward multiplier · RP
208%
Total cost of modifications · RP
110,200 RP
Total cost of modifications · SL
195,000 SL

Battle Rating History

T-10M · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot8.08.38.3
November 26, 2024Observed · Wiki archive ↗8.08.38.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

T-10M vehicle guide · 0 comments

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