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T-80B

T-80B

USSR · Medium tank · Rank 7

Battle Ratings

Arcade10.7
Realistic10.7
Simulator10.7

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
Medium tank
Rank
7
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Use mobility to reach a covered lane or reinforce a flank. Do not turn a fast opening into an isolated push; preserve a path back to friendly cover.

Strengths

Ammunition, fire control and protected positioning support deliberate long-range engagements. Equipment differs between variants.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Firing without a retreat. Choose cover you can reach during the reload. Do not cross into an enemy firing lane just to finish a damaged target.

Survivability and Armor

Crew
3 persons

Conceal the hull and guard the sides. Avoid trading repeated shots merely because the turret is armored; crew and ammunition remain vulnerable after a penetration.

Composite armor, ERA and impact angle change the result. Use Protection Analysis for the specific round and impact point you expect to face.

Ammunition

3BK18M · HEATFS

Use against armor where the jet can reach the crew. Composite armor and ERA can defeat it; fences and other obstacles may trigger the shell before impact.

3OF26 · HE

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

3BM42 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

3BM22 · APFSDS

Use against armored vehicles. Aim through crew or critical modules; the narrow shot path makes placement matter.

9M112 · ATGM

Check seeker and guidance requirements before launch. Keep the target within the weapon’s tracking limits and retain cover for the engagement.

Ready Rack and Carry Load

First-stage capacity
28 rounds
Maximum capacity
38 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
70 km/h
Maximum reverse speed
11 km/h
Power-to-weight ratio
25.6 hp/t
Engine power
1,100 hp
Weight
43 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Thermal imager
Thermal generation
Gen 1
Magnification
3.9×–9.0×

Commander

Night equipment
Night vision device
Magnification
5.0×

Driver

Night equipment
Night vision device

Target Acquisition

Rangefinder
Laser rangefinder
Gun stabilization
Two-plane stabilizer

Armaments

Primary weapon
125 mm 2A46M-1 cannon
Secondary weapons
12.7 mm NSVT machine gun · 7.62 mm PKT machine gun (coaxial)
Reload
6 s

Economy

Crew training
240,000 SL
Expert crew
830,000 SL
Ace crew
2,100 GE
Ace crew research
1,140,000 RP
Reward multiplier · SL (AB/RB/SB)
150/200/250%
Reward multiplier · RP
238%
Total cost of modifications · RP
248,800 RP
Total cost of modifications · SL
407,000 SL

Battle Rating History

T-80B · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot10.710.710.7
November 26, 2024Observed · Wiki archive ↗10.710.710.7
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

T-80B vehicle guide · 0 comments

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