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ZSU-37

ZSU-37

USSR · SPAA · Rank 2

Battle Ratings

Arcade3.7
Realistic3.3
Simulator3.3

These are archived ratings; check the game for current values. The history below shows recorded ratings and announced changes.

Vehicle Overview

Nation
USSR
Class
SPAA
Rank
2
Acquisition Type
Tech Tree

View official War Thunder Wiki entry ↗

Battlefield Role

Cover friendly ground vehicles from an unobstructed air-defense position. Use the tracking and aiming systems fitted to this variant.

Strengths

The vehicle adds another fighting role and a dependable replacement spawn to the lineup.

When to spawn

Choose it for a job your team needs. After a loss, try a different route rather than driving back into the same firing lane.

Common Mistakes

  • Repeating the same peek. Once an enemy has your range, move to another angle before firing again. A second shot from the same opening is easier to anticipate.
  • Chasing tanks while aircraft attack. Keep a covered firing position and scan the sky between bursts. A ground target is not worth giving an aircraft a free approach.

Survivability and Armor

Crew
5 persons

Protect the sides and rear, limit repeated exposure from one position and avoid assuming that a strongly armored plate protects the whole vehicle.

Keep exposed sides and the fighting compartment behind cover. Check the incoming round and impact angle in Protection Analysis before relying on the armor.

Ammunition

Default · AP-T/HEFI-T

Choose this belt for the target: armor-piercing rounds help against thin armor; explosive and incendiary rounds are useful against aircraft and exposed crews.

UO-167 · HEFI-T

Use against exposed crews, aircraft where applicable and lightly protected targets. Avoid spending the shot on heavy frontal armor.

BR-167 · AP-T

Use against lightly armored targets or exposed components. Avoid a frontal exchange with heavier armor.

BR-167P · HVAP-T

Use against lightly armored targets or exposed components. Avoid a frontal exchange with heavier armor.

Ready Rack and Carry Load

Maximum capacity
290 rounds

Carry enough for the route and resupply plan. A listed first-stage capacity alone does not establish a safe spawn load or prove that another rack is empty.

Mobility

Maximum forward speed
42 km/h
Maximum reverse speed
6 km/h
Power-to-weight ratio
11.5 hp/t
Engine power
140 hp
Weight
12.2 t

Top speed is not cross-country pace. Check the reverse route before taking a firing position.

Optics

Gunner

Night equipment
Unknown
Magnification
1.9×–3.5×

Commander

Night equipment
Unknown

Driver

Night equipment
Unknown

Armaments

Primary weapon
37 mm 61-K cannon
Reload
0.6 → 0.5 s
Fire rate
160 shots/min

Economy

Crew training
13,000 SL
Expert crew
47,000 SL
Ace crew
330 GE
Ace crew research
280,000 RP
Reward multiplier · SL (AB/RB/SB)
80/90/130%
Reward multiplier · RP
136%
Total cost of modifications · RP
19,510 RP
Total cost of modifications · SL
32,100 SL

Battle Rating History

ZSU-37 · confirmed changes
DateGame modeBattle rating
No confirmed battle rating changes are recorded.
Archived rating records
Recorded snapshots
Date / sourceArcadeRealisticSimulator
October 8, 2026Site profile snapshot3.73.33.3
February 14, 2025Observed · Wiki archive ↗3.73.33.3
November 26, 2024Observed · Wiki archive ↗4.03.33.3
Sources and data checks

Vehicle data checked October 8, 2026. Crew optics checked October 22, 2026. Speeds use Realistic Battles values. Reload depends on crew skills and qualification; damage can reduce performance. Unknown equipment is not a confirmed absence.

Community discussion

ZSU-37 vehicle guide · 0 comments

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