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Alpha Jet A

Germany · Rank VI · Strike aircraft

Acquisition Type
Tech Tree
Air RB battle rating
9.0Observed October 8, 2026
Official War Thunder Wiki ↗

Weapons & equipment checked October 14, 2026.

Alpha Jet A
War Thunder Wiki · Gaijin

Aircraft overview

Alpha Jet A rewards choosing the job before takeoff. For Air RB, decide whether you are supporting the fighters or making a ground-attack run, then carry for that job. Do not arrive at the merge with a strike load and no plan for the enemy fighters.

How to fly it

  1. Set up the first engagement

    Build speed before closing with the first group. Decide whether the sortie is air combat or ground attack before carrying extra ordnance into the merge.

  2. Make the attack count

    Make a brief attack on an occupied opponent and preserve enough speed to leave. Avoid forcing a turning chase while carrying ground weapons.

  3. Know when to break off

    Leave when more enemies arrive, the target draws you away from support, or another turn costs the speed you need to escape. A teammate nearby is more useful than a duel you cannot finish.

Common mistakes

  • Forcing the original plan. Carrying a full strike load into a fight and then expecting the aircraft to handle like a clean fighter.
  • Ignoring the next attacker. Look outside the target chase between attacks. The enemy arriving from behind is often the one who decides whether you get home.

Strengths & limitations

Strengths

Choose the engagement

An enemy already committed to a teammate gives you time to set up. Enter from a crossing angle and avoid announcing the attack with a long straight chase.

Limitations

The strike load changes the fight

Extra ordnance costs weight and drag. If fighters reach you before the release, defend immediately instead of trying to finish the original run first.

You must close for a gun shot

Do not spend the whole opening tail-chasing an opponent you cannot reach. Gain a crossing angle or attack someone who is already turning toward the fight.

Recommended Air RB loadouts

Choose a sortie you can finish

Check the available preset and weapon controls before taking off. Pick a reachable objective and a route back to friendly cover instead of carrying extra weight without a target in mind.

Radar & defenses

Keep a visual threat scan

Look behind and above between attacks. Do not wait for a warning sound before checking whether someone has begun an interception.

Check the countermeasure fit

Fit the available countermeasures for the threats you expect. For an infrared attack, cut afterburner if in use, flare and change the missile’s view of the aircraft. For radar threats, combine the appropriate defensive turn with chaff where fitted.

Ground attack & CAS

Choose the target before diving

For 250 kg SAMP Type 25 bomb, choose the target before the run and allow room to pull out clear of the blast. Turn away after release; watching the hit leaves you flying a predictable line over the target.

Set the sight before the run

Select the fitted weapon and its supported impact or release cue before entering the target area. Make the correction on the approach; do not circle over the target trying to work out the controls.

Handling & fuel

Keep speed for the next decision

Ease off the pull when the shot is gone. Recover speed and separation before deciding to turn back; holding maximum input through every reversal leaves fewer options.

Plan the return

Check fuel after the opening fight, especially if you have spent the approach on high power. Allow for the flight back and landing rather than using the hangar endurance as an afterburner timer.

Battle Rating History

Observed Air RB ratings
ObservationBattle rating
October 8, 2026 · Archive9.0

Unchanged on . Profile rating observed October 8, 2026: 9.0.