THUNDERHQ
YOUR NEXT MOVE

Air RB / Aircraft Database / Profile

F-102A

USA · Rank VI · Fighter

Acquisition Type
Tech Tree
Air RB battle rating
9.0Observed October 8, 2026
Official War Thunder Wiki ↗

Weapons & equipment checked October 14, 2026.

F-102A
War Thunder Wiki · Gaijin

Aircraft overview

F-102A has a radar-missile option in the AIM-4F Super Falcon. Set up the shot where you can support it without ignoring the return fire. If the enemy forces you defensive, saving the aircraft comes before holding the lock.

How to fly it

  1. Set up the first engagement

    Accelerate and approach beside the friendly push. Let the first contacts show you where the enemy team is committing before you close.

  2. Make the attack count

    Attack an occupied opponent from a crossing angle. If the shot misses, check whether staying gives the next enemy an easy approach before turning again.

  3. Know when to break off

    Leave when more enemies arrive, the target draws you away from support, or another turn costs the speed you need to escape. A teammate nearby is more useful than a duel you cannot finish.

Common mistakes

  • Forcing the original plan. Following the same target after the first opportunity has gone and the surrounding fight has changed.
  • Ignoring the next attacker. Look outside the target chase between attacks. The enemy arriving from behind is often the one who decides whether you get home.

Strengths & limitations

Strengths

Use the supported radar shot

AIM-4F Super Falcon gives you a radar-guided attack to work with. Choose a contact you can keep track of while still watching the threats coming toward you.

Choose the engagement

An enemy already committed to a teammate gives you time to set up. Enter from a crossing angle and avoid announcing the attack with a long straight chase.

Limitations

A missed shot can cost the next fight

If the first attack becomes a slow chase, another enemy gets time to line up. Check above and behind before spending more speed on the original target.

The lock competes with your defense

A semi-active radar shot needs support. Break it off if maintaining the engagement would carry you through an incoming missile or into several enemies.

Recommended Air RB loadouts

AIM-4F Super Falcon

Use this semi-active radar option when you have a workable radar track and room to support the attack. Do not keep the nose committed once an incoming threat makes that unsafe.

AIM-4G Super Falcon

Use the infrared option against a target with little time to react. Judge the angle, closure and countermeasures before firing; a seeker lock alone is not a good reason to launch.

Radar & defenses

Keep a visual threat scan

Look behind and above between attacks. Do not wait for a warning sound before checking whether someone has begun an interception.

Ground attack & CAS

Keep the rocket pass brief

Line up 12 × FFAR Mighty Mouse rockets M151 before reaching the target, fire during the pass and leave. Circling low to correct a missed attack gives anti-aircraft guns another chance at you.

Handling & fuel

Keep speed for the next decision

Ease off the pull when the shot is gone. Recover speed and separation before deciding to turn back; holding maximum input through every reversal leaves fewer options.

Plan the return

Check fuel after the opening fight, especially if you have spent the approach on high power. Allow for the flight back and landing rather than using the hangar endurance as an afterburner timer.

Battle Rating History

Observed Air RB ratings
ObservationBattle rating
October 8, 2026 · Archive9.0

Unchanged on . Profile rating observed October 8, 2026: 9.0.