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Hawk 200 RDA

Britain · Rank VII · Strike aircraft

Acquisition Type
Tech Tree
Air RB battle rating
11.3Observed October 8, 2026
Official War Thunder Wiki ↗

Weapons & equipment checked October 14, 2026.

Hawk 200 RDA
War Thunder Wiki · Gaijin

Aircraft overview

Hawk 200 RDA rewards choosing the job before takeoff. For Air RB, decide whether you are supporting the fighters or making a ground-attack run, then carry for that job. Do not arrive at the merge with a strike load and no plan for the enemy fighters.

How to fly it

  1. Set up the first engagement

    Accelerate and approach beside the friendly push. Let the first contacts show you where the enemy team is committing before you close.

  2. Make the attack count

    Make one purposeful pass and check the sky on the way out. A second ground target is not worth circling beneath an approaching fighter.

  3. Know when to break off

    Leave when more enemies arrive, the target draws you away from support, or another turn costs the speed you need to escape. A teammate nearby is more useful than a duel you cannot finish.

Common mistakes

  • Forcing the original plan. Following the same target after the first opportunity has gone and the surrounding fight has changed.
  • Ignoring the next attacker. Look outside the target chase between attacks. The enemy arriving from behind is often the one who decides whether you get home.

Strengths & limitations

Strengths

Use the supported radar shot

Skyflash (Dogfight) gives you a radar-guided attack to work with. Choose a contact you can keep track of while still watching the threats coming toward you.

Plan the guided-weapon attack

AGM-65B air-to-ground missile lets you plan a guided strike. Identify the target and the way out before starting the attack; searching through the weapon sight is a poor time to notice an interceptor.

Limitations

The strike load changes the fight

Extra ordnance costs weight and drag. If fighters reach you before the release, defend immediately instead of trying to finish the original run first.

The lock competes with your defense

A semi-active radar shot needs support. Break it off if maintaining the engagement would carry you through an incoming missile or into several enemies.

Recommended Air RB loadouts

Skyflash (Dogfight)

Use this semi-active radar option when you have a workable radar track and room to support the attack. Do not keep the nose committed once an incoming threat makes that unsafe.

AIM-9L Sidewinder

Use the infrared option against a target with little time to react. Judge the angle, closure and countermeasures before firing; a seeker lock alone is not a good reason to launch.

Radar & defenses

Look outside the radar display

Find and track contacts with the radar modes this aircraft provides. Keep the selected weapon in mind when choosing the mode. Once you close, check the sky between looks at the display; the next attacker may not be the contact you are tracking.

React to warnings in time

A radar warning matters even when you nearly have your own shot. Make room to defend, and keep looking for infrared launches that the RWR cannot announce.

Check the countermeasure fit

Fit the available countermeasures for the threats you expect. For an infrared attack, cut afterburner if in use, flare and change the missile’s view of the aircraft. For radar threats, combine the appropriate defensive turn with chaff where fitted.

Ground attack & CAS

AGM-65B air-to-ground missile

Identify the target through the TV sight, get the lock and launch. If you cannot pick the target out on the approach, turn away and set up again instead of flying straight at the defenses while searching.

Choose the target before diving

For 500 lb LDGP Mk 82 bomb, choose the target before the run and allow room to pull out clear of the blast. Turn away after release; watching the hit leaves you flying a predictable line over the target.

Set the sight before the run

Select the fitted weapon and its supported impact or release cue before entering the target area. Make the correction on the approach; do not circle over the target trying to work out the controls.

Handling & fuel

Keep speed for the next decision

Ease off the pull when the shot is gone. Recover speed and separation before deciding to turn back; holding maximum input through every reversal leaves fewer options.

Plan the return

Check fuel after the opening fight, especially if you have spent the approach on high power. Allow for the flight back and landing rather than using the hangar endurance as an afterburner timer.

Battle Rating History

Observed Air RB ratings
ObservationBattle rating
October 8, 2026 · Archive11.3

Unchanged on . Profile rating observed October 8, 2026: 11.3.