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C. 202D

Italy · Rank II · Fighter

Acquisition Type
Event
Air RB battle rating
3.0Observed October 8, 2026
Official War Thunder Wiki ↗

Weapons & equipment checked October 14, 2026.

C. 202D
War Thunder Wiki · Gaijin

Aircraft overview

C. 202D has to get its guns onto the target. Attack someone already turning or chasing a teammate; do not spend the opening tail-chasing an aircraft you cannot catch. After the pass, check who can join the fight before turning back.

How to fly it

  1. Set up the first engagement

    Climb with the team and identify the aircraft above the first fight. Do not spend all that position diving after the first low contact.

  2. Make the attack count

    Attack an occupied opponent from a crossing angle. If the shot misses, check whether staying gives the next enemy an easy approach before turning again.

  3. Know when to break off

    Leave when more enemies arrive, the target draws you away from support, or another turn costs the speed you need to escape. A teammate nearby is more useful than a duel you cannot finish.

Common mistakes

  • Forcing the original plan. Following the same target after the first opportunity has gone and the surrounding fight has changed.
  • Ignoring the next attacker. Look outside the target chase between attacks. The enemy arriving from behind is often the one who decides whether you get home.

Strengths & limitations

Strengths

Make the first burst count

With 2 × 12.7 mm Breda-SAFAT machine gun, line up the shot before you close. Fire a short burst as the target crosses the sight, then look outside the gunsight before deciding to follow.

Choose the engagement

An enemy already committed to a teammate gives you time to set up. Enter from a crossing angle and avoid announcing the attack with a long straight chase.

Limitations

A missed shot can cost the next fight

If the first attack becomes a slow chase, another enemy gets time to line up. Check above and behind before spending more speed on the original target.

You must close for a gun shot

Do not spend the whole opening tail-chasing an opponent you cannot reach. Gain a crossing angle or attack someone who is already turning toward the fight.

Recommended Air RB loadouts

Leave the strike load behind

Take the air-combat fit when you are hunting aircraft. Bombs and rockets add weight; carry them for a planned ground attack rather than on every sortie.

Radar & defenses

Keep a visual threat scan

Look behind and above between attacks. Do not wait for a warning sound before checking whether someone has begun an interception.

Ground attack & CAS

Keep the sortie focused on air cover

Use the forward guns against aircraft first. A ground strafing pass is worth considering only when the target suits the gun and you can leave without offering a fighter an easy interception.

Handling & fuel

Keep speed for the next decision

Ease off the pull when the shot is gone. Recover speed and separation before deciding to turn back; holding maximum input through every reversal leaves fewer options.

Plan the return

Check fuel, ammunition and damage before starting another chase. Turn toward a reachable friendly airfield while the aircraft can still make the return safely.

Battle Rating History

Observed Air RB ratings
ObservationBattle rating
October 8, 2026 · Archive3.0

Unchanged on . Profile rating observed October 8, 2026: 3.0.