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Mystere IVA

Israel · Rank VI · Fighter

Acquisition Type
Tech Tree
Air RB battle rating
8.7Observed October 8, 2026
Official War Thunder Wiki ↗

Weapons & equipment checked October 14, 2026.

Mystere IVA
War Thunder Wiki · Gaijin

Aircraft overview

Mystere IVA has to get its guns onto the target. Attack someone already turning or chasing a teammate; do not spend the opening tail-chasing an aircraft you cannot catch. After the pass, check who can join the fight before turning back.

How to fly it

  1. Set up the first engagement

    Accelerate and approach beside the friendly push. Let the first contacts show you where the enemy team is committing before you close.

  2. Make the attack count

    Attack an occupied opponent from a crossing angle. If the shot misses, check whether staying gives the next enemy an easy approach before turning again.

  3. Know when to break off

    Leave when more enemies arrive, the target draws you away from support, or another turn costs the speed you need to escape. A teammate nearby is more useful than a duel you cannot finish.

Common mistakes

  • Forcing the original plan. Following the same target after the first opportunity has gone and the surrounding fight has changed.
  • Ignoring the next attacker. Look outside the target chase between attacks. The enemy arriving from behind is often the one who decides whether you get home.

Strengths & limitations

Strengths

Make the first burst count

With 2 × 30 mm DEFA 552 cannon, line up the shot before you close. Fire a short burst as the target crosses the sight, then look outside the gunsight before deciding to follow.

Choose the engagement

An enemy already committed to a teammate gives you time to set up. Enter from a crossing angle and avoid announcing the attack with a long straight chase.

Limitations

A missed shot can cost the next fight

If the first attack becomes a slow chase, another enemy gets time to line up. Check above and behind before spending more speed on the original target.

You must close for a gun shot

Do not spend the whole opening tail-chasing an opponent you cannot reach. Gain a crossing angle or attack someone who is already turning toward the fight.

Recommended Air RB loadouts

Leave the strike load behind

Take the air-combat fit when you are hunting aircraft. Bombs and rockets add weight; carry them for a planned ground attack rather than on every sortie.

Radar & defenses

Look outside the radar display

Find and track contacts with the radar modes this aircraft provides. A radar contact does not give this aircraft a radar-guided missile. Once you close, check the sky between looks at the display; the next attacker may not be the contact you are tracking.

Keep a visual threat scan

Look behind and above between attacks. Do not wait for a warning sound before checking whether someone has begun an interception.

Ground attack & CAS

Choose the target before diving

For 250/50 kg G.P. bomb, choose the target before the run and allow room to pull out clear of the blast. Turn away after release; watching the hit leaves you flying a predictable line over the target.

Handling & fuel

Keep speed for the next decision

Ease off the pull when the shot is gone. Recover speed and separation before deciding to turn back; holding maximum input through every reversal leaves fewer options.

Plan the return

Check fuel after the opening fight, especially if you have spent the approach on high power. Allow for the flight back and landing rather than using the hangar endurance as an afterburner timer.

Battle Rating History

Observed Air RB ratings
ObservationBattle rating
October 8, 2026 · Archive8.7

Unchanged on . Profile rating observed October 8, 2026: 8.7.