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Mirage 2000D-RMV

France · Rank VIII · Strike aircraft

Acquisition Type
Tech Tree
Air RB battle rating
12.7Observed October 8, 2026
Official War Thunder Wiki ↗

Weapons & equipment checked October 14, 2026.

Mirage 2000D-RMV
War Thunder Wiki · Gaijin

Aircraft overview

Mirage 2000D-RMV rewards choosing the job before takeoff. For Air RB, decide whether you are supporting the fighters or making a ground-attack run, then carry for that job. Do not arrive at the merge with a strike load and no plan for the enemy fighters.

How to fly it

  1. Set up the first engagement

    Build speed and enter at an angle to the enemy push. Decide which target you want before beginning a hard turn.

  2. Make the attack count

    Spend the first turn on a real firing opportunity. If the enemy defeats it, relax the pull and rebuild speed instead of drawing another tight circle.

  3. Know when to break off

    Leave when more enemies arrive, the target draws you away from support, or another turn costs the speed you need to escape. A teammate nearby is more useful than a duel you cannot finish.

Common mistakes

  • Forcing the original plan. Repeated maximum turns that leave the aircraft slow with no shot and no exit.
  • Ignoring the next attacker. Look outside the target chase between attacks. The enemy arriving from behind is often the one who decides whether you get home.

Strengths & limitations

Strengths

Punish the occupied target

Matra R550 Magic 2 is an infrared option. A target chasing a teammate is a better opportunity than an opponent already flaring and turning away from you.

Plan the guided-weapon attack

AS-30L Nord air-to-ground missiles lets you plan a guided strike. Identify the target and the way out before starting the attack; searching through the weapon sight is a poor time to notice an interceptor.

Limitations

The strike load changes the fight

Extra ordnance costs weight and drag. If fighters reach you before the release, defend immediately instead of trying to finish the original run first.

The approach still matters

A missile in the loadout does not make a long straight pursuit useful. If the target is opening the distance or already defending, change the angle or look for another opportunity.

Recommended Air RB loadouts

Matra R550 Magic 2

Take Magic 2s once they are unlocked. Use them for a close shot at a distracted opponent; the IRCCM helps against flares, but does not give the missile unlimited reach. Avoid wasting one on a target already opening the distance.

Radar & defenses

React to warnings in time

A radar warning matters even when you nearly have your own shot. Make room to defend, and keep looking for infrared launches that the RWR cannot announce.

Check the countermeasure fit

Fit the available countermeasures for the threats you expect. For an infrared attack, cut afterburner if in use, flare and change the missile’s view of the aircraft. For radar threats, combine the appropriate defensive turn with chaff where fitted.

Cue the target, then check the shot

Helmet cueing can reduce the time spent bringing a compatible seeker onto a contact. Check the missile’s launch conditions and nearby friendlies before firing outside the nose.

Treat the approach warning as a cue to act

Use the missile-approach warning to begin your visual check and defense. It does not make every launch detectable or choose the right escape for you.

Ground attack & CAS

AS-30L Nord air-to-ground missiles

Set up AS-30L Nord air-to-ground missiles before entering the target area. Get the target and guidance ready early; if the approach falls apart, break away rather than searching through the sight while flying at an SPAA.

Choose the target before diving

For 250 kg SAMP Type 25 bomb, choose the target before the run and allow room to pull out clear of the blast. Turn away after release; watching the hit leaves you flying a predictable line over the target.

Set the sight before the run

Select the fitted weapon and its supported impact or release cue before entering the target area. Make the correction on the approach; do not circle over the target trying to work out the controls.

Handling & fuel

Keep speed for the next decision

Ease off the pull when the shot is gone. Recover speed and separation before deciding to turn back; holding maximum input through every reversal leaves fewer options.

Plan the return

Check fuel after the opening fight, especially if you have spent the approach on high power. Allow for the flight back and landing rather than using the hangar endurance as an afterburner timer.

Battle Rating History

Observed Air RB ratings
ObservationBattle rating
October 8, 2026 · Archive12.7

Unchanged on . Profile rating observed October 8, 2026: 12.7.