Air RB · Field manual
Controls and Setup
Your controls need to work while you are tracking an opponent, maneuvering and preparing a weapon. If a routine action makes you stop looking at the fight or release an essential flight control, reconsider where you have assigned it. Build around the actions you need together. Keep what is familiar where it works; fix awkward combinations and add controls as your aircraft's equipment demands them.
Flight and camera control
Keep pitch and roll available while using free look, so you can follow a target behind or above and still maneuver. Use mouse aim for fine corrections and keyboard input when you need deliberate control while looking elsewhere. Avoid holding maximum input out of habit; match the maneuver to what you are trying to accomplish.
Check combinations, not just individual keys. Keep zoom reachable, but return to a wider view regularly. Following one aircraft through a narrow view can cost you the rest of the fight.
Throttle and aircraft configuration
Keep throttle, flaps and airbrake distinct enough to avoid accidental deployment. Use separate flap-position controls if they help you select the intended setting without cycling past it. Available positions and safe deployment speeds depend on the aircraft.
Keep landing gear away from frequently used combat commands. Before a sortie, check that your chosen control mode and aircraft configuration expose the actions you need. A binding cannot operate equipment the aircraft does not carry.
Weapons
Separate gun fire, missile activation, weapon selection and missile release. You should be able to confirm which weapon is selected without releasing one unintentionally. Keep countermeasures accessible while preparing or changing weapons.
Suggested layout: use familiar primary and secondary mouse actions for guns and viewing, then place weapon selection and missile activation on separate reachable buttons. A side mouse button can suit missile release if pressing it does not disturb your aim. Treat this as a layout option, not a required preset.
Radar and target selection
Bind target selection, lock, radar mode and scan coverage as different actions. Selecting a return, establishing a track and activating a missile are separate steps. Put the commands where you can operate them while retaining pitch, roll and free look.
On a mouse with several side buttons, group related radar commands in a consistent order and leave a distinct button for countermeasures. Avoid using near-identical modifier combinations for commands you must distinguish under pressure.
Countermeasures
Keep a manual countermeasure command within immediate reach. If your aircraft and controls allow separate flare and chaff selection, check which type each command dispenses. Know what your periodic-release setting does before relying on it.
Do not build a defensive combination that requires releasing flight controls. Test looking behind, maneuvering and dispensing together; a comfortable binding in level flight can become awkward during a defensive turn.
Resolve conflicts before combat
If one input causes two unwanted actions, inspect both assignments and their modifiers. Check whether a toggle, axis or relative-control setting explains the behavior before replacing the entire layout.
Export a working control backup before making substantial changes. Confirm the revised combination in test flight, then keep it stable long enough to judge it in combat. Test the action that failed rather than repeating an unrelated drill.