Italy at BR 5.0
Sherman Vc lineup
Choose from the tech-tree combat vehicles at this BR. Add lower-BR backups only where needed to reach four combat vehicles, then bring SPAA separately.
Tech-tree combat vehicles at this BR2
These are the tech-tree combat vehicles at this Ground RB rating, including foldered vehicles. Choose a mix of roles; you do not need to buy or crew them all.
Suggested starting selection: Sherman Vc, Breda 501, Sherman Ic, M24.
Lineup completion choices2
Lower-BR vehicles or clearly labeled special vehicles used to round out this lineup.
Air defense2
Add SPAA alongside your four combat vehicles. Choose it for the aircraft and helicopters you expect to face.
Premium and other optional vehicles · 0
How to play this lineup
Opening spawn
Sherman Vc is the default opener. Take your light vehicles along covered side routes. Use their mobility to get a shot without fighting head-on. Choose a different core vehicle when the map favors its role.
Urban maps
Cover one approach at a time, settle the gun before exposing the hull and leave yourself a way out. Heavier vehicles require teammates watching the path around their armor.
Open maps
Inspect the firing ridge before crossing. Gun depression, rangefinding and optics vary by vehicle; pick terrain that allows a shot without unnecessary hull exposure.
Uptier plan
Seek side angles and lanes you can cover with teammates when frontal armor or penetration is unreliable. Lower-BR carryovers serve specific roles; their rating does not change when brought into this lineup.
Downtier plan
Apply supported pressure after identifying the opposing gun and reload window. Favorable armor or ammunition is an opportunity to control a lane, not a protection guarantee.
Replacement spawns
Breda 501, Sherman Ic, M24 provide the other core combat roles. Change lane or role after a loss. Suitable SPAA occupies an additional slot.
Across three matches, make an aimed shot from cover, pull back into cover and contribute on a different lane with a backup vehicle.
Fire from cover and leave room to get back behind it. After a death, try a different route or role.
Get four combat vehicles and suitable SPAA ready before moving up. Research a useful shell and repair/firefighting upgrades first, then the equipment each vehicle needs.
Ammunition and stock grind
Check the vehicle guides for shell choices and ready-rack capacity. Start with useful anti-armor ammunition and available repair/firefighting upgrades, then unlock the equipment your role needs. Use your stock shells while researching better options.
Core lineup budget
Core lineup budget
For featured lineups, the total covers new core vehicles at this stop. Alternative lineups show the full core. SPAA, optional vehicles and the research path leading here cost extra.
| Vehicle | Research RP | Purchase SL | Basic crew SL |
|---|---|---|---|
| Sherman Vc | 46,000 | 155,000 | 45,000 |
| Breda 501 | 40,000 | 135,000 | 39,000 |
| Sherman Ic | 40,000 | 135,000 | 39,000 |
| Total | 126,000 | 425,000 | 123,000 |
Purchase + basic crew: 548,000 SL
Your remaining cost depends on what you’ve already researched, prerequisites, discounts and crew slots. Expert/ace training, modifications and repairs are extra.
When to move up
- You have at least four combat vehicles that give you different options after a loss.
- You have an SPAA option for the aircraft you expect to face; its BR can be lower than the lineup.
- You’re comfortable aiming the gun and using cover during the reload.
- You have useful backups for the new vehicle while you unlock its modifications.
Likely opponents
Examples from lower, equal and higher BRs to help you prepare. Which ones can be enemies depends on the nations on each team. This is not a ranking of how often they appear.
ISU-122 · 5.3
China · Higher BR · uptier range · Tank destroyer
Threat: A tank destroyer or missile carrier may already be watching your crossing. Do not keep peeking from the same spot.
Sherman Vc approach: Break line of sight and approach from a different direction with support; do not repeat the same peek.
Aiming check: For the available kinetic rounds, test a shot path through crew or critical modules; penetration alone does not guarantee a knockout.
Opponent specifications ↗
PT-76 · 5.0
China · Same BR · Light tank
Threat: Light tanks can reach your flank quickly. Check side routes before focusing on the main lane.
Sherman Vc approach: Cover its escape route and avoid chasing into exposed ground. Recheck the flank after firing.
Aiming check: For the available kinetic rounds, test a shot path through crew or critical modules; penetration alone does not guarantee a knockout.
Opponent specifications ↗
ISU-152 · 4.7
China · Lower BR · downtier range · Tank destroyer
Threat: A tank destroyer or missile carrier may already be watching your crossing. Do not keep peeking from the same spot.
Sherman Vc approach: Break line of sight and approach from a different direction with support; do not repeat the same peek.
Aiming check: For the available kinetic rounds, test a shot path through crew or critical modules; penetration alone does not guarantee a knockout.
Opponent specifications ↗
Opponent shortlist · 12 vehicles
| Vehicle | Nation | Ground RB | Matchup | Role |
|---|---|---|---|---|
| ISU-152 | China | 4.7 | Lower BR · downtier range | Tank destroyer |
| Avenger | Great Britain | 4.7 | Lower BR · downtier range | Medium tank |
| Chi-To | Japan | 4.7 | Lower BR · downtier range | Medium tank |
| ISU-152 | USSR | 4.7 | Lower BR · downtier range | Tank destroyer |
| PT-76 | China | 5.0 | Same BR | Light tank |
| Churchill VII | Great Britain | 5.0 | Same BR | Heavy tank |
| KV-85 | USSR | 5.0 | Same BR | Heavy tank |
| M4A1 (76) W | USA | 5.0 | Same BR | Medium tank |
| ISU-122 | China | 5.3 | Higher BR · uptier range | Tank destroyer |
| Comet I | Sweden | 5.3 | Higher BR · uptier range | Medium tank |
| ARL-44 | France | 5.3 | Higher BR · uptier range | Heavy tank |
| Challenger | Great Britain | 5.3 | Higher BR · uptier range | Medium tank |





