USA at BR 2.7
Stuart and Lee teamwork
Choose from the tech-tree combat vehicles at this BR. Add lower-BR backups only where needed to reach four combat vehicles, then bring SPAA separately.
Tech-tree combat vehicles at this BR2
These are the tech-tree combat vehicles at this Ground RB rating, including foldered vehicles. Choose a mix of roles; you do not need to buy or crew them all.
Suggested starting selection: M3 Lee, M5A1, M3A1 Stuart, M22.
Lineup completion choices2
Lower-BR vehicles or clearly labeled special vehicles used to round out this lineup.
Air defense3
Add SPAA alongside your four combat vehicles. Choose it for the aircraft and helicopters you expect to face.
Premium and other optional vehicles · 4
Optional alternatives4
Use these if you own them or can obtain them. Premium, event, squadron and restricted vehicles are labeled.
How this lineup plays
Opening spawn
M3 Lee provides the default core role. Choose from the tech-tree combat vehicles at this BR. Add lower-BR backups only where needed to reach four combat vehicles, then bring SPAA separately.
Urban maps
Work with teammates in short city lanes and leave room to pull back. Tall hulls and open tops are easy targets around corners or for enemies above you.
Open maps
Ridges support hull concealment when gun depression allows. Scouts establish side angles while heavier vehicles cover crossing lanes.
Uptier plan
Short exposure protects lightly armored vehicles; flanks matter more than extended frontal exchanges. Side angles and team-supported firing lanes replace armor-dependent pushes.
Downtier plan
If your gun or armor has the advantage, push with teammates after the enemy fires. Check their gun and your next piece of cover before moving.
Replacement spawn
M5A1, M3A1 Stuart, M22 provide a change of role or attack angle. Air defense becomes the priority when aircraft threaten allied positions.
Try this for three matches: take your first shot from cover, pull back and use your next spawn on a different lane. See whether that change helps you avoid the same death.
Take your first shot from cover, then pull back to reload. If you lose the tank, bring a backup that changes your approach.
Research the Sherman line and M10; keep the M16 for air defense.
Ammunition and stock grind
Check the vehicle guides for shell choices and ready-rack capacity. Start with useful anti-armor ammunition and available repair/firefighting upgrades, then unlock the equipment your role needs. Use your stock shells while researching better options.
Core lineup budget
Core lineup budget
For featured lineups, the total covers new core vehicles at this stop. Alternative lineups show the full core. SPAA, optional vehicles and the research path leading here cost extra.
| Vehicle | Research RP | Purchase SL | Basic crew SL |
|---|---|---|---|
| M3 Lee | 7,900 | 10,000 | 3,000 |
| M5A1 | 7,900 | 10,000 | 3,000 |
| M3A1 Stuart | 5,900 | 6,300 | 1,800 |
| Total | 21,700 | 26,300 | 7,800 |
Purchase + basic crew: 34,100 SL
Your remaining cost depends on what you’ve already researched, prerequisites, discounts and crew slots. Expert/ace training, modifications and repairs are extra.
When to move up
- You have at least four combat vehicles that give you different options after a loss.
- You have an SPAA option for the aircraft you expect to face; its BR can be lower than the lineup.
- You’re comfortable aiming the gun and using cover during the reload.
- You have useful backups for the new vehicle while you unlock its modifications.
Likely opponents
Examples from lower, equal and higher BRs to help you prepare. Which ones can be enemies depends on the nations on each team. This is not a ranking of how often they appear.
M4A3 (105) · 3.0
France · Higher BR · uptier range · Medium tank
Threat: A medium tank can fight in the main lane, then move to get a shot from another angle.
M5A1 approach: Keep your hull covered, watch the return-fire lane and create crossfire instead of repeated frontal trades.
Aiming check: For available armor-piercing rounds, check penetration at the actual range and angle before choosing a crew or module shot.
Opponent specifications ↗
M3A3 Stuart · 2.7
China · Same BR · Light tank
Threat: Light tanks can reach your flank quickly. Check side routes before focusing on the main lane.
M5A1 approach: Cover its escape route and avoid chasing into exposed ground. Recheck the flank after firing.
Aiming check: For available armor-piercing rounds, check penetration at the actual range and angle before choosing a crew or module shot.
Opponent specifications ↗
Chi-Ha Kai · 2.3
China · Lower BR · downtier range · Medium tank
Threat: A medium tank can fight in the main lane, then move to get a shot from another angle.
M5A1 approach: Keep your hull covered, watch the return-fire lane and create crossfire instead of repeated frontal trades.
Aiming check: For available armor-piercing rounds, check penetration at the actual range and angle before choosing a crew or module shot.
Opponent specifications ↗
Opponent shortlist · 12 vehicles
| Vehicle | Nation | Ground RB | Matchup | Role |
|---|---|---|---|---|
| Chi-Ha Kai | China | 2.3 | Lower BR · downtier range | Medium tank |
| 2C | France | 2.3 | Lower BR · downtier range | Heavy tank |
| 75/32 M41 | Italy | 2.3 | Lower BR · downtier range | Tank destroyer |
| Chi-Ha Kai | Japan | 2.3 | Lower BR · downtier range | Medium tank |
| M3A3 Stuart | China | 2.7 | Same BR | Light tank |
| Crusader Mk.II | France | 2.7 | Same BR | Light tank |
| M3A3 | Italy | 2.7 | Same BR | Light tank |
| Archer | Great Britain | 2.7 | Same BR | Tank destroyer |
| M4A3 (105) | France | 3.0 | Higher BR · uptier range | Medium tank |
| 105/25 M43 | Italy | 3.0 | Higher BR · uptier range | Tank destroyer |
| Chi-Ha LG | Japan | 3.0 | Higher BR · uptier range | Tank destroyer |
| Crusader III | Great Britain | 3.0 | Higher BR · uptier range | Light tank |










