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F-15E

USA · Rank VIII · Strike aircraft

Acquisition Type
Tech Tree
Air RB battle rating
14.0Observed October 8, 2026
Official War Thunder Wiki ↗

Weapons & equipment checked October 14, 2026.

F-15E
War Thunder Wiki · Gaijin

Aircraft overview

F-15E rewards choosing the job before takeoff. For Air RB, decide whether you are supporting the fighters or making a ground-attack run, then carry for that job. Do not arrive at the merge with a strike load and no plan for the enemy fighters.

How to fly it

  1. Set up the first engagement

    Choose an approach with room to turn out of the first missile exchange. Keep track of the enemy group rather than flying directly at the first radar contact.

  2. Make the attack count

    Use the weapons fitted to this variant to force a defensive reaction, then decide whether to close. A successful launch is not a reason to fly straight into the next shooter.

  3. Know when to break off

    Leave when more enemies arrive, the target draws you away from support, or another turn costs the speed you need to escape. A teammate nearby is more useful than a duel you cannot finish.

Common mistakes

  • Forcing the original plan. Watching one missile engagement while the aircraft drifts toward several fresh threats.
  • Ignoring the next attacker. Look outside the target chase between attacks. The enemy arriving from behind is often the one who decides whether you get home.

Strengths & limitations

Strengths

Make them defend before closing

AIM-120B AMRAAM gives you an active-radar option. Use the launch to disrupt an opponent’s approach rather than treating the missile’s maximum reach as a promise of a hit.

Make the first burst count

With 20 mm M61A1 cannon, line up the shot before you close. Fire a short burst as the target crosses the sight, then look outside the gunsight before deciding to follow.

Limitations

The strike load changes the fight

Extra ordnance costs weight and drag. If fighters reach you before the release, defend immediately instead of trying to finish the original run first.

A launch does not remove the shooter

A pressured opponent may still have a missile coming toward you. Keep checking the RWR and the sky after firing rather than assuming the exchange is finished.

Recommended Air RB loadouts

AIM-120B AMRAAM

Use this active-radar option for the opening exchange when fitted. Support the shot while it is safe to do so, and make room to defend rather than continuing straight toward the enemy.

AIM-7M Sparrow

Use this semi-active radar option when you have a workable radar track and room to support the attack. Do not keep the nose committed once an incoming threat makes that unsafe.

AIM-9M Sidewinder

Take the AIM-9M once it is unlocked. Its flare rejection and low-smoke motor make it a better choice than the AIM-9L on an aircraft offering both. Still choose a useful angle; a target already defending can defeat the shot.

Leave the strike load behind

Take the air-combat fit with the missiles you intend to use when you are hunting aircraft. Bombs and rockets add weight; carry them for a planned ground attack rather than on every sortie.

Radar & defenses

React to warnings in time

A radar warning matters even when you nearly have your own shot. Make room to defend, and keep looking for infrared launches that the RWR cannot announce.

Check the countermeasure fit

Fit the available countermeasures for the threats you expect. For an infrared attack, cut afterburner if in use, flare and change the missile’s view of the aircraft. For radar threats, combine the appropriate defensive turn with chaff where fitted.

Cue the target, then check the shot

Helmet cueing can reduce the time spent bringing a compatible seeker onto a contact. Check the missile’s launch conditions and nearby friendlies before firing outside the nose.

Ground attack & CAS

GBU-12 Paveway II guided bomb

Set up GBU-12 Paveway II guided bomb before entering the target area. Get the target and guidance ready early; if the approach falls apart, break away rather than searching through the sight while flying at an SPAA.

Choose the target before diving

For 6 × 500 lb LDGP Mk 82 bomb, choose the target before the run and allow room to pull out clear of the blast. Turn away after release; watching the hit leaves you flying a predictable line over the target.

Set the sight before the run

Select the fitted weapon and its supported impact or release cue before entering the target area. Make the correction on the approach; do not circle over the target trying to work out the controls.

Handling & fuel

Keep speed for the next decision

Ease off the pull when the shot is gone. Recover speed and separation before deciding to turn back; holding maximum input through every reversal leaves fewer options.

Plan the return

Check fuel after the opening fight, especially if you have spent the approach on high power. Allow for the flight back and landing rather than using the hangar endurance as an afterburner timer.

Battle Rating History

Observed Air RB ratings
ObservationBattle rating
October 8, 2026 · Archive14.0

Unchanged on . Profile rating observed October 8, 2026: 14.0.