Germany at BR 4.0
Build the 4.0 lineup
Choose from the tech-tree combat vehicles at this BR. Add lower-BR backups only where needed to reach four combat vehicles, then bring SPAA separately.
Tech-tree combat vehicles at this BR5
These are the tech-tree combat vehicles at this Ground RB rating, including foldered vehicles. Choose a mix of roles; you do not need to buy or crew them all.
Suggested starting selection: Sturer Emil, Pz.IV H, Pz.IV J, 8,8 cm Flak 37 Sfl., StuG III G.
Air defense2
Add SPAA alongside your four combat vehicles. Choose it for the aircraft and helicopters you expect to face.
Premium and other optional vehicles · 3
Optional alternatives3
Use these if you own them or can obtain them. Premium, event, squadron and restricted vehicles are labeled.
How to play this lineup
Opening spawn
Sturer Emil is the default core opener. Use a covered route to a short or medium sightline. Settle the gun before exposing yourself. Use another core vehicle when the map favors its role.
Urban maps
Cover one approach at a time. Stop short of corners, listen, and let the gun settle. Keep an escape route and avoid isolated pushes.
Open maps
Inspect ridges before crossing. Use terrain to conceal the hull where gun depression allows; move after your position becomes predictable.
Uptier / downtier
In an uptier, assume frontal armor may fail and seek side shots or a support lane. In a downtier, pressure with teammates after checking enemy guns; never assume you are invulnerable.
Enemy matchups
Against T-34s and KV-family tanks, avoid reflex shots into strongly angled armor. Test your exact shell against the variant you meet; seek a flatter plate or a side shot.
If the first spawn is lost
Choose Pz.IV H, Pz.IV J, 8,8 cm Flak 37 Sfl., StuG III G for a different lane or role. Switch to suitable SPAA when aircraft are the immediate threat rather than repeating a watched route.
In three matches, identify cover and an exit before the opening shot. After each death, change the route or role for your next spawn.
Use each vehicle for its strengths. Practice a covered firing position, an escape route and a useful second spawn.
Research the three core vehicles together. Add alternatives for different maps and keep air defense available.
Ammunition and stock grind
Check the vehicle guides for shell choices and ready-rack capacity. Start with useful anti-armor ammunition and available repair/firefighting upgrades, then unlock the equipment your role needs. Use your stock shells while researching better options.
Core lineup budget
Core lineup budget
For featured lineups, the total covers new core vehicles at this stop. Alternative lineups show the full core. SPAA, optional vehicles and the research path leading here cost extra.
| Vehicle | Research RP | Purchase SL | Basic crew SL |
|---|---|---|---|
| Pz.IV H | 11,000 | 22,000 | 6,300 |
| StuG III G | 18,000 | 47,000 | 13,000 |
| Pz.IV J | 6,900 | 32,000 | 9,200 |
| Total | 35,900 | 101,000 | 28,500 |
Purchase + basic crew: 129,500 SL
Your remaining cost depends on what you’ve already researched, prerequisites, discounts and crew slots. Expert/ace training, modifications and repairs are extra.
When to move up
- You have at least four combat vehicles that give you different options after a loss.
- You have an SPAA option for the aircraft you expect to face; its BR can be lower than the lineup.
- You’re comfortable aiming the gun and using cover during the reload.
- You have useful backups for the new vehicle while you unlock its modifications.
Likely opponents
Examples from lower, equal and higher BRs to help you prepare. Which ones can be enemies depends on the nations on each team. This is not a ranking of how often they appear.
AMX-13 (FL11) · 4.3
France · Higher BR · uptier range · Light tank
Threat: Light tanks can reach your flank quickly. Check side routes before focusing on the main lane.
Sturer Emil approach: Cover its escape route and avoid chasing into exposed ground. Recheck the flank after firing.
Aiming check: For available armor-piercing rounds, check penetration at the actual range and angle before choosing a crew or module shot.
Opponent specifications ↗
M24 · 4.0
China · Same BR · Light tank
Threat: Light tanks can reach your flank quickly. Check side routes before focusing on the main lane.
Sturer Emil approach: Cover its escape route and avoid chasing into exposed ground. Recheck the flank after firing.
Aiming check: For available armor-piercing rounds, check penetration at the actual range and angle before choosing a crew or module shot.
Opponent specifications ↗
M4A4 · 3.7
China · Lower BR · downtier range · Medium tank
Threat: A medium tank can fight in the main lane, then move to get a shot from another angle.
Sturer Emil approach: Keep your hull covered, watch the return-fire lane and create crossfire instead of repeated frontal trades.
Aiming check: For available armor-piercing rounds, check penetration at the actual range and angle before choosing a crew or module shot.
Opponent specifications ↗
Opponent shortlist · 12 vehicles
| Vehicle | Nation | Ground RB | Matchup | Role |
|---|---|---|---|---|
| M4A4 | China | 3.7 | Lower BR · downtier range | Medium tank |
| M44 | Great Britain | 3.7 | Lower BR · downtier range | Tank destroyer |
| M44 | Italy | 3.7 | Lower BR · downtier range | Tank destroyer |
| M44 | France | 3.7 | Lower BR · downtier range | Tank destroyer |
| M24 | China | 4.0 | Same BR | Light tank |
| M24 | Italy | 4.0 | Same BR | Light tank |
| Pz.IV | Sweden | 4.0 | Same BR | Medium tank |
| M24 | Japan | 4.0 | Same BR | Light tank |
| AMX-13 (FL11) | France | 4.3 | Higher BR · uptier range | Light tank |
| ASU-57 | USSR | 4.3 | Higher BR · uptier range | Tank destroyer |
| Churchill NA75 | Great Britain | 4.3 | Higher BR · uptier range | Heavy tank |
| Pvkv II | Sweden | 4.3 | Higher BR · uptier range | Tank destroyer |









