Germany at BR 6.0
Build the 6.0 lineup
Choose from the tech-tree combat vehicles at this BR. Add lower-BR backups only where needed to reach four combat vehicles, then bring SPAA separately.
Tech-tree combat vehicles at this BR4
These are the tech-tree combat vehicles at this Ground RB rating, including foldered vehicles. Choose a mix of roles; you do not need to buy or crew them all.
Suggested starting selection: Tiger E, Panther A, Panther G, Panther F.
Air defense2
Add SPAA alongside your four combat vehicles. Choose it for the aircraft and helicopters you expect to face.
Premium and other optional vehicles · 1
Optional alternatives1
Use these if you own them or can obtain them. Premium, event, squadron and restricted vehicles are labeled.
How to play this lineup
Opening spawn
Tiger E is the default core opener. Choose a controlled lane with cover and room to retreat. Keep a teammate covering the route around your armor. Use another core vehicle when the map favors its role.
Urban maps
Cover one approach at a time. Stop short of corners, listen, and let the gun settle. Keep an escape route and avoid isolated pushes.
Open maps
Inspect ridges before crossing. Use terrain to conceal the hull where gun depression allows; move after your position becomes predictable.
Uptier / downtier
In an uptier, assume frontal armor may fail and seek side shots or a support lane. In a downtier, pressure with teammates after checking enemy guns; never assume you are invulnerable.
Enemy matchups
Against Jumbos and Soviet heavies, inspect the exact variant. Prefer an exposed side or a verified weak point; a difficult frontal duel is a reason to change position.
If the first spawn is lost
Choose Panther A, Panther G, Panther F for a different lane or role. Switch to suitable SPAA when aircraft are the immediate threat rather than repeating a watched route.
In three matches, identify cover and an exit before the opening shot. After each death, change the route or role for your next spawn.
Use each vehicle for its strengths. Practice a covered firing position, an escape route and a useful second spawn.
Research the three core vehicles together. Add alternatives for different maps and keep air defense available.
Ammunition and stock grind
Check the vehicle guides for shell choices and ready-rack capacity. Start with useful anti-armor ammunition and available repair/firefighting upgrades, then unlock the equipment your role needs. Use your stock shells while researching better options.
Core lineup budget
Core lineup budget
For featured lineups, the total covers new core vehicles at this stop. Alternative lineups show the full core. SPAA, optional vehicles and the research path leading here cost extra.
| Vehicle | Research RP | Purchase SL | Basic crew SL |
|---|---|---|---|
| Tiger E | 40,000 | 135,000 | 39,000 |
| Panther A | 46,000 | 155,000 | 45,000 |
| Panther G | 27,000 | 185,000 | 52,000 |
| Panther F | 31,000 | 200,000 | 57,000 |
| Total | 144,000 | 675,000 | 193,000 |
Purchase + basic crew: 868,000 SL
Your remaining cost depends on what you’ve already researched, prerequisites, discounts and crew slots. Expert/ace training, modifications and repairs are extra.
When to move up
- You have at least four combat vehicles that give you different options after a loss.
- You have an SPAA option for the aircraft you expect to face; its BR can be lower than the lineup.
- You’re comfortable aiming the gun and using cover during the reload.
- You have useful backups for the new vehicle while you unlock its modifications.
Likely opponents
Examples from lower, equal and higher BRs to help you prepare. Which ones can be enemies depends on the nations on each team. This is not a ranking of how often they appear.
IS-2 (1944) · 6.3
China · Higher BR · uptier range · Heavy tank
Threat: Check the heavy tank before pushing. Its gun or frontal armor may make a head-on fight a bad choice.
Tiger E approach: Use a covered side angle or crossfire. Do not rely on your lineup’s armor to absorb the return shot.
Aiming check: For an available HEAT round, test the exact impact area and obstructions; avoid assuming spaced or reactive armor behaves like a bare plate.
Opponent specifications ↗
IS-2 · 6.0
China · Same BR · Heavy tank
Threat: Check the heavy tank before pushing. Its gun or frontal armor may make a head-on fight a bad choice.
Tiger E approach: Use a covered side angle or crossfire. Do not rely on your lineup’s armor to absorb the return shot.
Aiming check: For an available HEAT round, test the exact impact area and obstructions; avoid assuming spaced or reactive armor behaves like a bare plate.
Opponent specifications ↗
T-34-85 (S-53) · 5.7
China · Lower BR · downtier range · Medium tank
Threat: A medium tank can fight in the main lane, then move to get a shot from another angle.
Tiger E approach: Keep your hull covered, watch the return-fire lane and create crossfire instead of repeated frontal trades.
Aiming check: For an available HEAT round, test the exact impact area and obstructions; avoid assuming spaced or reactive armor behaves like a bare plate.
Opponent specifications ↗
Opponent shortlist · 12 vehicles
| Vehicle | Nation | Ground RB | Matchup | Role |
|---|---|---|---|---|
| T-34-85 (S-53) | China | 5.7 | Lower BR · downtier range | Medium tank |
| M109G | Italy | 5.7 | Lower BR · downtier range | Tank destroyer |
| M36B2 | France | 5.7 | Lower BR · downtier range | Tank destroyer |
| T-34-85 | Sweden | 5.7 | Lower BR · downtier range | Medium tank |
| IS-2 | China | 6.0 | Same BR | Heavy tank |
| Charioteer Mk VII | Sweden | 6.0 | Same BR | Medium tank |
| M109A1 | Great Britain | 6.0 | Same BR | Tank destroyer |
| M18 | Italy | 6.0 | Same BR | Light tank |
| IS-2 (1944) | China | 6.3 | Higher BR · uptier range | Heavy tank |
| M41A1 | Japan | 6.3 | Higher BR · uptier range | Light tank |
| ASU-85 | USSR | 6.3 | Higher BR · uptier range | Tank destroyer |
| ELC bis | France | 6.3 | Higher BR · uptier range | Light tank |






