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ThunderHQ / Nuclear Escalation

How to Play Nuclear Escalation

Here’s how to get through your first flight, from choosing weapons to landing and rearming.

1. Set up your aircraft

  • Make sure your preset meets the mode’s entry requirements. Use its Air RB rating when choosing your aircraft.
  • Bring weapons you’ve unlocked and know how to use. Check your countermeasures before spawning.
  • Pick your job before filling the hardpoints. Fighter cover needs air-to-air weapons; a ground attack needs weapons for the target you’ve chosen.
  • Take enough fuel to reach the target, attack and get home with some left over. Heavy loads and long stretches of afterburner can use much more fuel than you expect.
  • Look at the spawn cost and airfield status before committing. If an aircraft is locked at that field, check your other available fields.
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2. Get the important controls within reach

Controls worth practicing before a battle
ControlWhat you need to be able to do
Secondary weapon selection and firingSwitch to the weapon you want without firing the wrong one.
Weapon camera and seeker lockFind the target and tell when the seeker has a lock.
Sight stabilization and target designationMark the point you want to attack and clear it when you need a new target.
Laser controls, if fittedTurn the laser on and keep the target in view while the weapon needs guidance.
Radar, RWR and countermeasuresRead a warning, change radar settings and release flares or chaff without searching for a key.
Bomb salvo and fuze settingsDrop the number of bombs you intend and give yourself clearance from the blast.
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3. Take off and plan your approach

  1. Before takeoff

    Check fuel and weapons, then find a friendly landing field on the map. Keep a second one in mind in case you can’t return to the first.

  2. Get settled

    Retract the gear and flaps within their speed limits. Build speed and look around before opening a weapon camera.

  3. Read the approach

    Find your target, nearby air defenses and friendly aircraft. Decide where you’ll turn away after the attack.

  4. Know when to turn back

    If you can’t find the target, can’t get a lock or have a threat you can’t deal with, break off. Flying closer usually makes those problems harder to solve.

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4. Make your first attack

  1. Find the right target

    Make sure it’s hostile and still alive. Look around it for air defenses and other aircraft before focusing on the attack.

  2. Line up

    Select your weapon and get the camera, sight or designation ready. Give yourself room to turn away if the shot doesn’t come together.

  3. Fire or drop

    Wait for a valid firing or release indication. A weapon’s maximum range on the stat card doesn’t tell you how well it will work from your speed, height and angle.

  4. Get out

    Turn toward the exit you chose. Keep guiding the weapon for as long as it needs, but don’t forget to fly the aircraft and watch for threats.

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5. Use the right method for your weapon

How to deliver each weapon type
WeaponHow to use itWhat usually goes wrong
Unguided bombsSettle into the run, use your available sight or bombing computer and release with enough room to escape your own blast.A late turn or change in speed throws off the drop.
TV- or IR-guided weaponsOpen the seeker view, lock the target and wait for a valid release. Know whether your weapon needs any support after firing.The camera is pointed at the target, but the seeker hasn’t locked—or it’s locked to the ground beside a moving vehicle.
Laser-guided weaponsDesignate the target and keep the laser and line of sight on it until impact. Leave room to turn without blocking your targeting pod.Terrain or your own aircraft masks the target before the weapon arrives.
Coordinate-guided bombsMark a stationary target accurately and release inside the weapon’s envelope.The aimpoint stays where you marked it while the convoy drives away.
Manually guided missilesKeep the missile and target in view, steer the weapon and keep flying the aircraft. Practice this before trying it under fire.A Bullpup is treated like a Maverick and left to guide itself.
Anti-radiation missilesFind the radar emission, get the required lock and launch. Watch for the radar shutting down afterward.A silent radar is mistaken for a destroyed site, or an ARM is used against a target that isn’t emitting.
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6. Get home and rearm

Head back while you still have fuel, countermeasures and a flyable aircraft. Find an operational friendly field and check for enemies before setting up the landing. Friendly air defenses help, but they won’t make every approach safe.

After landing, let the aircraft repair and rearm, then check your fuel and weapons before taking off again. If you’re shot down and that aircraft is locked at its departure field, look at the other fields on the respawn screen.

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7. Fly the nuclear mission

  1. Check the aircraft is available

    Look at the nuclear option on the spawn screen. It shows the required escalation level and points, along with the aircraft you’ll fly.

  2. Pick the target

    Choose an enemy objective that matters to the battle. Check where friendly units are before planning the drop.

  3. Get help on the way in

    Ask for fighter cover and help with the air defenses along your route. Have somewhere else to go if that approach closes.

  4. Set up the drop

    Select the nuclear weapon and check its arming and release indications. Follow the carrier’s sight and delivery cues rather than using the same release height for every aircraft.

  5. Watch what happens next

    Check the target and the team score after the strike. Be ready to keep playing if the battle is still going.

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8. Fix the thing that went wrong

  • Died before firing? Try a different route, a more exposed target or an attack with support.
  • Weapon missed? Check the lock, aimpoint and release conditions, then work out whether you stopped guiding it too soon.
  • Hit the target but got shot down watching the impact? Spend less time in the camera and get moving toward your exit.
  • Made it home but achieved little? Choose a target closer to the active fight for the next flight.
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